!Resolution(i,i)
!WindowOffset(i,i)
!Monitor(i)            // -1 primary monitor
!BPP(i)
!FSAA(i)               // Full Screen AntiAliasing, 0 - none, higher is better
!TexBPP(i)
!TextureQuality(s)     // VeryLow, Low, High
!Filtering(s)          // Bilinear, Trilinear, Anisotropic, AnisotropicTrilinear
!GammaFloat(f)
!MaxRefresh(i)
!Shadows(s)            // Low, High
!ShadowMapSize(i)
!Lightmaps()
!Fullscreen()
!VSync()               // enable vertical sync
!MaterialQuality(i)    // lower is better
!WaterQuality(i)       // lower is better
!GrassQuality(i)       // lower is better
!FXQuality(i)          // higher is better
!FXFadeLevel(i)        // 0-4 (lower is better)
!EnvQuality(s)         // FullDynamic, RareDynamic, Static
!ShaderPath(i)         // 0 - 1.1, 1 - 1.4, 2 - 2.0, 3 - 3.0, 4 - x360, 5 - 4.0, 6 - ps3
!PostProcess(s)        // Simple, Normal
!DisplayDeviceType(i,f,f,f,f)  //device type (LCD TV etc.): 0 - default
!Curves(s)             // curves texure

Resolution(1024,768)
Monitor(0)
BPP(24)
FSAA(0)
TexBPP(32)
TextureQuality("Low")
Filtering("Trilinear")
Fullscreen()
Shadows("Low")
ShadowMapSize(512)
Lightmaps()
GammaFloat(1.00)
MaxRefresh(60)
MaterialQuality(2)
FXQuality(3)
FXFadeLevel(2)
WaterQuality(2)
GrassQuality(2)
EnvQuality("FullDynamic")
ShaderPath(3)
Postprocess("Simple")
DisplayDeviceType(0,0.000000,1.000000,1.000000,1.000000)
