[PID] 4236
[CFactory::CreateObject] WARNING! object of class <CoJ2Game> creator_level==NULL!
[CPU] vendor: GenuineIntel, features: FPU CMOV TSC MMX SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2, clock frequency: 2803.53MHz
[CPU] CPUs: 1, Cores: 4, HT: Yes, Logical processors: 8
[ERROR PARSER] Not a string param
[ERROR PARSER] Not a string param
[ERROR PARSER] Not a string param
[ERROR PARSER] Not a string param
[TaskManager] TMb878f2bd 4c, 8p
  1/1
  2/3
  3/5
MonitorIndex chosen: 0
VendorDesc: ATI Radeon HD 5800 Series
VendorID: 4098
DeviceID: 26776
Driver: aticfx32.dll, version: 8.17.10.1063
ATI Multi-GPU adapters: 1
D3DRenderer: supported display modes:
 640x480, bpp:16, hz:75, fmt: R5G6B5, widescreen: no
 640x480, bpp:16, hz:72, fmt: R5G6B5, widescreen: no
 640x480, bpp:16, hz:67, fmt: R5G6B5, widescreen: no
 640x480, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
 640x480, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: no
 640x480, bpp:24, hz:72, fmt: X8R8G8B8, widescreen: no
 640x480, bpp:24, hz:67, fmt: X8R8G8B8, widescreen: no
 640x480, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
 720x480, bpp:16, hz:75, fmt: R5G6B5, widescreen: no
 720x480, bpp:16, hz:72, fmt: R5G6B5, widescreen: no
 720x480, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
 720x480, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: no
 720x480, bpp:24, hz:72, fmt: X8R8G8B8, widescreen: no
 720x480, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
 720x576, bpp:16, hz:75, fmt: R5G6B5, widescreen: no
 720x576, bpp:16, hz:72, fmt: R5G6B5, widescreen: no
 720x576, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
 720x576, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: no
 720x576, bpp:24, hz:72, fmt: X8R8G8B8, widescreen: no
 720x576, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
 800x600, bpp:16, hz:75, fmt: R5G6B5, widescreen: no
 800x600, bpp:16, hz:72, fmt: R5G6B5, widescreen: no
 800x600, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
 800x600, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: no
 800x600, bpp:24, hz:72, fmt: X8R8G8B8, widescreen: no
 800x600, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
 1024x768, bpp:16, hz:75, fmt: R5G6B5, widescreen: no
 1024x768, bpp:16, hz:70, fmt: R5G6B5, widescreen: no
 1024x768, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
 1024x768, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: no
 1024x768, bpp:24, hz:70, fmt: X8R8G8B8, widescreen: no
 1024x768, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
 1280x720, bpp:16, hz:75, fmt: R5G6B5, widescreen: yes
 1280x720, bpp:16, hz:60, fmt: R5G6B5, widescreen: yes
 1280x720, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: yes
 1280x720, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: yes
 1280x768, bpp:16, hz:75, fmt: R5G6B5, widescreen: no
 1280x768, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
 1280x768, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: no
 1280x768, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
 1280x800, bpp:16, hz:75, fmt: R5G6B5, widescreen: yes
 1280x800, bpp:16, hz:60, fmt: R5G6B5, widescreen: yes
 1280x800, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: yes
 1280x800, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: yes
 1280x960, bpp:16, hz:75, fmt: R5G6B5, widescreen: no
 1280x960, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
 1280x960, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: no
 1280x960, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
 1280x1024, bpp:16, hz:75, fmt: R5G6B5, widescreen: no
 1280x1024, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
 1280x1024, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: no
 1280x1024, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
TweakFlags: 0
VarScripted varlist.scr loaded at 05693788!
Some variables were overwritten.
CGame::AppWindowInit: window client area: 0x0, 1024x768
RD3D9: Device created (width: 1024, height: 768, format: 21, refresh_rate: 60, vsync: 0)
[TexMgr] Max texture dimensions: 16384x16384x16384
ERROR [CPPManager::LoadEffect] Effect file play3da.ppfx not found!
ERROR [CPPManager::LoadEffect] Effect file sprite.ppfx not found!
SCENE PPFX scene30simple.ppfx
PPMANAGER: creating rtv for buffer SCENE_HDR...
[CPPManager::CreateBuffers] Create local buffer 'SCENE_HDR' 1024x768 (1024x768), rgb:0,a:0 in 'scene30simple.ppfx', 056A80D8 = __GeneratedName__3Postprocess created
PPMANAGER: creating rtv for buffer ZBUFFER...
[CPPManager::CreateBuffers] Create local buffer 'ZBUFFER' 1024x768 (1024x768), rgb:0,a:0 in 'scene30simple.ppfx', 05692568 = __GeneratedName__4Postprocess created
PPMANAGER: creating rtv for buffer CLR...
[CPPManager::CreateBuffers] Create local buffer 'CLR' 1024x768 (1024x768), rgb:0,a:0 in 'scene30simple.ppfx', 056A6548 = __GeneratedName__5Postprocess created
PPMANAGER: creating rtv for buffer NRM...
[CPPManager::CreateBuffers] Create local buffer 'NRM' 1024x768 (1024x768), rgb:0,a:0 in 'scene30simple.ppfx', 056A3F98 = __GeneratedName__6Postprocess created
PPMANAGER: creating rtv for buffer DPT...
[CPPManager::CreateBuffers] Create local buffer 'DPT' 1024x768 (1024x768), rgb:0,a:0 in 'scene30simple.ppfx', 056AEC58 = __GeneratedName__7Postprocess created
PPMANAGER: creating rtv for buffer DPT_4_32F...
[CPPManager::CreateBuffers] Create local buffer 'DPT_4_32F' 256x192 (256x192), rgb:0,a:0 in 'scene30simple.ppfx', 057FDE48 = __GeneratedName__8Postprocess created
PPMANAGER: creating rtv for buffer 4_SHD...
[CPPManager::CreateBuffers] Create local buffer '4_SHD' 256x192 (256x192), rgb:0,a:0 in 'scene30simple.ppfx', 057FE068 = __GeneratedName__9Postprocess created
PPMANAGER: creating rtv for buffer 16_SHD...
[CPPManager::CreateBuffers] Create local buffer '16_SHD' 64x48 (64x48), rgb:0,a:0 in 'scene30simple.ppfx', 057FE100 = __GeneratedName__10Postprocess created
PPMANAGER: creating rtv for buffer 16A...
[CPPManager::CreateBuffers] Create local buffer '16A' 64x48 (64x48), rgb:0,a:0 in 'scene30simple.ppfx', 056B3F78 = __GeneratedName__11Postprocess created
PPMANAGER: creating rtv for buffer 4_SPLATES...
[CPPManager::CreateBuffers] Create local buffer '4_SPLATES' 256x192 (256x192), rgb:0,a:0 in 'scene30simple.ppfx', 056B4010 = __GeneratedName__12Postprocess created
PPMANAGER: creating rtv for buffer 4_SHOOTS...
[CPPManager::CreateBuffers] Create local buffer '4_SHOOTS' 128x128 (128x128), rgb:0,a:0 in 'scene30simple.ppfx', 056B40A8 = __GeneratedName__13Postprocess created
PPMANAGER: creating rtv for buffer 4_SHOOTS_TEMP...
[CPPManager::CreateBuffers] Create local buffer '4_SHOOTS_TEMP' 128x128 (128x128), rgb:0,a:0 in 'scene30simple.ppfx', 056B4140 = __GeneratedName__14Postprocess created
PPMANAGER: creating rtv for buffer 4A...
[CPPManager::CreateBuffers] Create local buffer '4A' 256x192 (256x192), rgb:0,a:0 in 'scene30simple.ppfx', 056B41D8 = __GeneratedName__15Postprocess created
PPMANAGER: creating rtv for buffer 4_AMB...
[CPPManager::CreateBuffers] Create local buffer '4_AMB' 256x192 (256x192), rgb:0,a:0 in 'scene30simple.ppfx', 056B4270 = __GeneratedName__16Postprocess created
PPMANAGER: createing rtv '_OPAQUE'...
PPMANAGER: createing rtv '_HDR_IMAGE'...
PPMANAGER: createing rtv '_NORMALS'...
PPMANAGER: createing rtv '_ZBUFFER'...
[CPPManager::CreateBuffers] Linking local buffer 'SCENE_HDR' 1024x768, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer 'ZBUFFER' 1024x768, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer 'CLR' 1024x768, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer 'NRM' 1024x768, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer 'DPT' 1024x768, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer 'DPT_4_32F' 256x192, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer '4_SHD' 256x192, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer '16_SHD' 64x48, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer '16A' 64x48, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
PPMANAGER: creating rtv for buffer PRV...
[CPPManager::CreateBuffers] Create local buffer 'PRV' 1024x768 (1024x768), rgb:0,a:0 in 'scene30.ppfx', 056B4308 = __GeneratedName__17Postprocess created
PPMANAGER: creating rtv for buffer 4A_16...
[CPPManager::CreateBuffers] Create local buffer '4A_16' 256x192 (256x192), rgb:0,a:0 in 'scene30.ppfx', 056B43A0 = __GeneratedName__18Postprocess created
PPMANAGER: creating rtv for buffer 64x64_32F_A...
[CPPManager::CreateBuffers] Create local buffer '64x64_32F_A' 64x64 (64x64), rgb:0,a:0 in 'scene30.ppfx', 056B4438 = __GeneratedName__19Postprocess created
PPMANAGER: creating rtv for buffer 16x16_32F_A...
[CPPManager::CreateBuffers] Create local buffer '16x16_32F_A' 16x16 (16x16), rgb:0,a:0 in 'scene30.ppfx', 056B44D0 = __GeneratedName__20Postprocess created
PPMANAGER: creating rtv for buffer 1x1_32F_A...
[CPPManager::CreateBuffers] Create local buffer '1x1_32F_A' 1x1 (1x1), rgb:0,a:0 in 'scene30.ppfx', 056B4568 = __GeneratedName__21Postprocess created
PPMANAGER: creating rtv for buffer 1x1_32F_PRV...
[CPPManager::CreateBuffers] Create local buffer '1x1_32F_PRV' 1x1 (1x1), rgb:0,a:0 in 'scene30.ppfx', 056B4600 = __GeneratedName__22Postprocess created
[CPPManager::CreateBuffers] Linking local buffer '4A' 256x192, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer '4B' 256x192, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
PPMANAGER: creating rtv for buffer 4C...
[CPPManager::CreateBuffers] Create local buffer '4C' 256x192 (256x192), rgb:0,a:0 in 'scene30.ppfx', 056B4698 = __GeneratedName__23Postprocess created
PPMANAGER: creating rtv for buffer 4_FOG_VOL...
[CPPManager::CreateBuffers] Create local buffer '4_FOG_VOL' 256x192 (256x192), rgb:0,a:0 in 'scene30.ppfx', 056B4730 = __GeneratedName__24Postprocess created
PPMANAGER: creating rtv for buffer 4_AMB...
[CPPManager::CreateBuffers] Create local buffer '4_AMB' 256x192 (256x192), rgb:0,a:0 in 'scene30.ppfx', 056B47C8 = __GeneratedName__25Postprocess created
PPMANAGER: creating rtv for buffer 16B...
[CPPManager::CreateBuffers] Create local buffer '16B' 64x48 (64x48), rgb:0,a:0 in 'scene30.ppfx', 056B4860 = __GeneratedName__26Postprocess created
PPMANAGER: creating rtv for buffer AMBIENT...
[CPPManager::CreateBuffers] Create local buffer 'AMBIENT' 32x32 (32x32), rgb:0,a:0 in 'scene30.ppfx', 056B48F8 = __GeneratedName__27Postprocess created
PPMANAGER: creating rtv for buffer SUN...
[CPPManager::CreateBuffers] Create local buffer 'SUN' 32x32 (32x32), rgb:0,a:0 in 'scene30.ppfx', 056B4990 = __GeneratedName__28Postprocess created
PPMANAGER: creating rtv for buffer 4_SPLATES_RGBA16F...
[CPPManager::CreateBuffers] Create local buffer '4_SPLATES_RGBA16F' 256x192 (256x192), rgb:0,a:0 in 'scene30.ppfx', 056B4A28 = __GeneratedName__29Postprocess created
PPMANAGER: creating rtv for buffer 4_SHOOTS...
[CPPManager::CreateBuffers] Create local buffer '4_SHOOTS' 128x128 (128x128), rgb:0,a:0 in 'scene30.ppfx', 056B4AC0 = __GeneratedName__30Postprocess created
[CPPManager::CreateBuffers] Linking local buffer '4_SHOOTS_TEMP' 128x128, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
PPMANAGER: createing rtv '_OPAQUE'...
PPMANAGER: createing rtv '_HDR_IMAGE'...
PPMANAGER: createing rtv '_NORMALS'...
PPMANAGER: createing rtv '_ZBUFFER'...
PPMANAGER: createing rtv '_BLURDEFORM'...
PPMANAGER: createing rtv '_QUADS'...
PPMANAGER: createing rtv '_PRV'...
PPMANAGER: creating rtv for buffer xCLR...
[CPPManager::CreateBuffers] Create local buffer 'xCLR' 256x256 (256x256), rgb:0,a:0 in 'gen_billboards.ppfx', 056B4B58 = __GeneratedName__31Postprocess created
PPMANAGER: creating rtv for buffer xNRM...
[CPPManager::CreateBuffers] Create local buffer 'xNRM' 256x256 (256x256), rgb:0,a:0 in 'gen_billboards.ppfx', 056B4BF0 = __GeneratedName__32Postprocess created
PPMANAGER: creating rtv for buffer xDPT...
[CPPManager::CreateBuffers] Create local buffer 'xDPT' 256x256 (256x256), rgb:0,a:0 in 'gen_billboards.ppfx', 056B4C88 = __GeneratedName__33Postprocess created
PPMANAGER: creating rtv for buffer xBUF1...
[CPPManager::CreateBuffers] Create local buffer 'xBUF1' 256x256 (256x256), rgb:0,a:0 in 'gen_billboards.ppfx', 056B4D20 = __GeneratedName__34Postprocess created
CGame::AppWindowSetup: window client area: 0x0, 1024x768
+-------+
| AUDIO |
+-------+
[CAudioXAudio2] DeviceID: {0.0.0.00000000}.{ae989a35-f43f-4dc6-8c17-a44abb1a48da}
[CAudioXAudio2] Name: Lautsprecher (SoundMAX Integrated Digital HD Audio)
[CAudioXAudio2] Channels: 2
[CAudioXAudio2] Channel Mask: 3
[CAudioXAudio2] Sample rate: 48000
[CAudioXAudio2] Bits per sample: 16
[CAudioXAudio2] Average data-transfer rate: 192000Bps

[CAudioXAudio2] DeviceID: {0.0.0.00000000}.{5217d76f-33bb-4fd3-8a71-c212ce89a876}
[CAudioXAudio2] Name: Digitaler Ausgang (SoundMAX Integrated Digital HD Audio)
[CAudioXAudio2] Channels: 2
[CAudioXAudio2] Channel Mask: 3
[CAudioXAudio2] Sample rate: 44100
[CAudioXAudio2] Bits per sample: 16
[CAudioXAudio2] Average data-transfer rate: 176400Bps

[CAudioXAudio2] DeviceID: {0.0.0.00000000}.{35f957ea-b0aa-46a3-9048-636db7c16acc}
[CAudioXAudio2] Name: SPDIF-Schnittstelle (SoundMAX Integrated Digital HD Audio)
[CAudioXAudio2] Channels: 2
[CAudioXAudio2] Channel Mask: 3
[CAudioXAudio2] Sample rate: 44100
[CAudioXAudio2] Bits per sample: 16
[CAudioXAudio2] Average data-transfer rate: 176400Bps

[CAudioXAudio2] Using: {0.0.0.00000000}.{ae989a35-f43f-4dc6-8c17-a44abb1a48da} (Lautsprecher (SoundMAX Integrated Digital HD Audio))
[CAudioXAudio2] Master voice channels: 2
[CAudioXAudio2] Master voice sample rate: 48000
ResourceLoadingRuntime: sector size is 512 bytes. okay
ERROR [CMaterialMgr::Register] Material 'debug&0000.mat' already exists!
ERROR [CMaterialMgr::Register] Material 'line&0000.mat' already exists!
ERROR [CMaterialMgr::Register] Material 'point&0000.mat' already exists!
ERROR [CMaterialMgr::Register] Material 'shadowmap_zfill&0000.mat' already exists!
ERROR [CMaterialMgr::Register] Material 'copy&0000.mat' already exists!
[CFactory::CreateObject] WARNING! object of class <IntroModule> creator_level==NULL!
CGame::LoadGameModule(..): Unable to load lightmaps for 
ResourceLoadingRuntime: sector size is 512 bytes. okay
ERROR: cannot find texture screenshotmask.dds
[CUIFontManager::GetProperFont] no style for MenuButtonFont, using MSSansSerif8
[CInetAddr::DetermineNetworkInterface] HostName=<SWPC>
[CInetAdder::DetermineNetworkInterface] address: 192.168.0.87
ResourceLoadingRuntime: sector size is 512 bytes. okay
[CoJ2Game::GetGameConnectTitleId] registry not read!
[CoJ2Game::GetGameConnectTitleId] WW 'fc2d12c7cfa949ae8ff170f43ceb7a03'
[CFactory::CreateObject] WARNING! object of class <DuelChallengeManager> creator_level==NULL!
[CInetAdder::Set] finding not LAN address
[CInetAdder::Set] address: 216.98.51.132
[CInetAdder::Set] not lan address
[CInetAddr::DetermineNetworkInterface] HostName=<SWPC>
[CInetAdder::DetermineNetworkInterface] address: 192.168.0.87
[CSocket::CSocket]: MAX_MSG_SIZE=65507
[CFactory::CreateObject] WARNING! object of class <SecretsManager> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <GameInputController> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Cheat> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <FreeCamera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Level> creator_level==NULL!
CGame::LoadGameModule(..): Unable to load lightmaps for 
[CFactory::CreateObject] WARNING! object of class <FadeOutModule> creator_level==NULL!
CGame::LoadGameModule(..): Unable to load lightmaps for 
[CFactory::CreateObject] WARNING! object of class <CoJ2Menu> creator_level==NULL!
CGame::LoadGameModule(..): Unable to load lightmaps for 
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def Frame_Single_Dark for Background, setting red
[CUIFontManager::GetProperFont] no style for FontListBoxTitle, using MSSansSerif8
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIImage::SetTexture] no texture def GunfighterIcon_1 for ID_ICON, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Captured for ID_CAPTURED, setting red
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIImage::SetTexture] no texture def CursorText for CImgTxt, setting red
[CUIImage::SetTexture] no texture def SecretScroll for VI_Picture, setting red
[CUIImage::SetTexture] no texture def SecretScroll for VI_Image, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def Modal_Window_Decor_Dark for XuiImage1, setting red
[CUIImage::SetTexture] no texture def Rotating_Drum for ID_PICTURE, setting red
ResourceLoadingRuntime: sector size is 512 bytes. okay
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def Menu_Map for Bckg, setting red
[CUIImage::SetTexture] no texture def Gunfighter_Captured for ID_CAPTURED, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Unknown for ID_ICON, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Captured for ID_CAPTURED, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Unknown for ID_ICON, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Captured for ID_CAPTURED, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Unknown for ID_ICON, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Captured for ID_CAPTURED, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Unknown for ID_ICON, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Captured for ID_CAPTURED, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Unknown for ID_ICON, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Captured for ID_CAPTURED, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Unknown for ID_ICON, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Captured for ID_CAPTURED, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Unknown for ID_ICON, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Captured for ID_CAPTURED, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Unknown for ID_ICON, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Captured for ID_CAPTURED, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Unknown for ID_ICON, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Captured for ID_CAPTURED, setting red
[CUIImage::SetTexture] no texture def SecretScroll for VI_Image, setting red
[CUIImage::SetTexture] no texture def SecretScroll for VI_Image, setting red
[CUIImage::SetTexture] no texture def SecretScroll for VI_Image, setting red
[CUIImage::SetTexture] no texture def SecretScroll for VI_Image, setting red
[CUIImage::SetTexture] no texture def SecretScroll for VI_Image, setting red
[CUIImage::SetTexture] no texture def SecretScroll for VI_Image, setting red
[CUIImage::SetTexture] no texture def SecretScroll for I_Secret, setting red
[CXSoundBank::LoadWaveBank] Failed to load <Music.xwb>
[CAudioXAudio2::LoadWaveBank] Failed to load <Music>
[CXSoundBank::LoadWaveBank] Failed to load <menu.xwb>
[CAudioXAudio2::LoadWaveBank] Failed to load <menu>
[CXSoundBank::LoadWaveBank] Failed to load <speech_ai_chatter.xwb>
[CAudioXAudio2::LoadWaveBank] Failed to load <speech_ai_chatter>
[CFactory::CreateObject] WARNING! object of class <DashboardPc> creator_level==NULL!
CGame::LoadGameModule(..): Unable to load lightmaps for 
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def Frame_Single_Dark for Background, setting red
[CUIFontManager::GetProperFont] no style for FontListBoxTitle, using MSSansSerif8
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIImage::SetTexture] no texture def GunfighterIcon_1 for ID_ICON, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Captured for ID_CAPTURED, setting red
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIImage::SetTexture] no texture def CursorText for CImgTxt, setting red
[CUIImage::SetTexture] no texture def SecretScroll for VI_Picture, setting red
[CUIImage::SetTexture] no texture def SecretScroll for VI_Image, setting red
[CUIImage::SetTexture] no texture def Modal_Window_Decor_Dark for Background, setting red
[CUIImage::SetTexture] no texture def Modal_Window_Decor_Dark for Background, setting red
[CUIImage::SetTexture] no texture def BoxWhiteBack for BackgroundFrame, setting red
[CFactory::CreateObject] WARNING! object of class <BackgroundLoadingModule> creator_level==NULL!
CGame::LoadGameModule(..): Unable to load lightmaps for 
[CUIImage::SetTexture] no texture def Loading_08_01 for Loading, setting red
[CUIImage::SetTexture] no texture def back for MenuBackgroundIngame, setting red
[CSoundStreamSource] no file: 'coj_dark_mementos'
ERROR! Sound file not found: coj_dark_mementos
ERROR [CAudioXAudio2::NewSound] no sound definition for 'Data/Music/CoJ_Dark_Mementos.ogg'
WARNING! Sprite <:UIScreen> referenced:
WARNING! in rendering list of level <:IntroModule>
[CGame::ShowLevel] WARNING: Level FadeOutModule activated second time!
[CGame::ShowLevel] WARNING: Level FadeOutModule activated second time!
[CXSoundBank::LoadWaveBank] Failed to load <Music.xwb>
[CAudioXAudio2::LoadWaveBank] Failed to load <Music>
[CXSoundBank::LoadWaveBank] Failed to load <menu.xwb>
[CAudioXAudio2::LoadWaveBank] Failed to load <menu>
[CXSoundBank::LoadWaveBank] Failed to load <speech_ai_chatter.xwb>
[CAudioXAudio2::LoadWaveBank] Failed to load <speech_ai_chatter>
ResourceLoadingRuntime: sector size is 512 bytes. okay
[CXSoundBank::LoadWaveBank] Failed to load <music.xwb>
[CAudioXAudio2::LoadWaveBank] Failed to load <music>
[CXSoundBank::LoadWaveBank] Failed to load <MinersShooting_speech.xwb>
[CAudioXAudio2::LoadWaveBank] Failed to load <MinersShooting_speech>
[AudioScript::Execute] MinersShooting_speech not found
[CGame::ShowLevel] WARNING: Level FadeOutModule activated second time!
[CXSoundBank::LoadWaveBank] Failed to load <minersshooting_sfx.xwb>
[CAudioXAudio2::LoadWaveBank] Failed to load <minersshooting_sfx>
[CXSoundBank::LoadWaveBank] Failed to load <minersshooting_sfx_stream.xwb>
[CAudioXAudio2::LoadWaveBank] Failed to load <minersshooting_sfx_stream>
[CXSoundBank::LoadWaveBank] Failed to load <minersshooting_sfx_local.xwb>
[CAudioXAudio2::LoadWaveBank] Failed to load <minersshooting_sfx_local>
[CXSoundBank::LoadWaveBank] Failed to load <minersshooting_speech.xwb>
[CAudioXAudio2::LoadWaveBank] Failed to load <minersshooting_speech>
[CXSoundBank::LoadWaveBank] Failed to load <speech_ai_chatter.xwb>
[CAudioXAudio2::LoadWaveBank] Failed to load <speech_ai_chatter>
[CXSoundBank::LoadWaveBank] Failed to load <music.xwb>
[CAudioXAudio2::LoadWaveBank] Failed to load <music>
[CXSoundBank::LoadWaveBank] Failed to load <menu.xwb>
[CAudioXAudio2::LoadWaveBank] Failed to load <menu>
ERROR! Sound file not found: horse_hard_surface_steps_00
ERROR! Sound file not found: horse_soft_surface_steps_00
ERROR! Sound file not found: ray_hard_breathing_04
ERROR! Sound file not found: thomas_ondamage_06
ERROR! Sound file not found: thomas_ondamage_07
ERROR! Sound file not found: thomas_ondamage_08
ERROR! Sound file not found: thomas_ondie_04
ERROR! Sound file not found: thomas_ondie_05
ERROR! Sound file not found: thomas_ondie_06
ERROR! Sound file not found: thomas_onfiredamage_04
ERROR! Sound file not found: boy_ondamage_01
ERROR! Sound file not found: boy_ondamage_02
ERROR! Sound file not found: boy_ondamage_03
ERROR! Sound file not found: boy_ondie_01
ERROR! Sound file not found: boy_ondie_02
ERROR! Sound file not found: deputy_ondamage_04
ERROR! Sound file not found: deputy_ondamage_05
ERROR! Sound file not found: deputy_ondamage_06
ERROR! Sound file not found: deputy_ondie_04
ERROR! Sound file not found: native01_ondamage_01
ERROR! Sound file not found: native01_ondamage_02
ERROR! Sound file not found: native01_ondamage_03
ERROR! Sound file not found: native01_ondamage_04
ERROR! Sound file not found: native01_ondamage_05
ERROR! Sound file not found: native01_ondie_01
ERROR! Sound file not found: native01_ondie_02
ERROR! Sound file not found: native01_ondie_03
ERROR! Sound file not found: soldier03_ondamage_04
ERROR! Sound file not found: soldier03_ondamage_05
ERROR! Sound file not found: soldier03_ondie_04
ERROR! Sound file not found: william_ondamage_04
ERROR! Sound file not found: william_ondamage_05
ERROR! Sound file not found: william_ondamage_06
ERROR! Sound file not found: william_ondie_04
ERROR! Sound file not found: william_ondie_05
ERROR! Sound file not found: william_ondie_06
ERROR! Sound file not found: william_ondie_07
ERROR! Sound file not found: woman_ondamage_00
ERROR! Sound file not found: woman_ondie_00
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground//EditBoxDummy/Selection_ItemGroup/..., setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground//EditBoxDummy/Selection_ItemGroup/..., setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
ResourceLoadingRuntime: sector size is 512 bytes. okay
ERROR [CMaterialMgr::Register] Material 'sprite_outline&0000.mat' already exists!
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def Modal_Window_Decor for XuiImage1, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def Modal_Window_Decor for ID_FRAME_BACKGROUND, setting red
[CUIImage::SetTexture] no texture def Modal_Window_Decor for ID_FRAME_NORMAL, setting red
[CUIFontManager::GetProperFont] no style for FontTextMedium, using MSSansSerif8
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CFactory::CreateObject] WARNING! object of class <CoJ2ModuleSingle> creator_level==NULL!
VarScripted data/maps/minersshooting/minersshooting.scr loaded at 05693788!
Some variables were overwritten.
ResourceLoadingRuntime: sector size is 512 bytes. okay
Free resource loading disabled
ResourceLoadingRuntime: sector size is 512 bytes. okay
Free resource loading disabled
ResourceLoadingRuntime: sector size is 512 bytes. okay
Free resource loading disabled
ResourceLoadingRuntime: sector size is 512 bytes. okay
Free resource loading disabled
[CUIElementTimeLine::PlayAnimation]  ANIM ASSERTION!
ERROR [CMaterialMgr::Register] Material 'bbox&0010.mat' already exists!
ERROR [CMaterialMgr::Register] Material 'odehull&0010.mat' already exists!
ERROR [CMaterialMgr::Register] Material 'colorred&0010.mat' already exists!
ERROR: material 'rock_wall_a&0010.mat' not in pack - gather it!
ERROR: material 'rock_wall_a_det_0&0010.mat' not in pack - gather it!
ERROR: cannot find material 'objects_wooda.mat'!
ERROR: material 'rope&0010.mat' not in pack - gather it!
ResourceLoadingRuntime: sector size is 512 bytes. okay
Free resource loading disabled
ERROR [CLightmapMgr::LoadCompiled] Cannot open/read data/maps/minersshooting/minersshooting.exp
CGame::LoadGameModule(..): Unable to load lightmaps for data/maps/minersshooting/minersshooting.exp
ERROR: cannot find material 'fx_long_trace.mat'!
[StaticGeometry] Loading exp map: minersshooting.s3d
ERROR: material 'tree_billboards&0000.mat' not in pack - gather it!
AABBTrees: regenerating AABB tree due to corrupted data!
ERROR [CMesh::SetSkin] No skin 'Default' in mesh 'sharps_rifle.msh', changing to 'Default'!
WARNING: [CMesh::SetSkin] no skin Default for m_MeshFile sharps_rifle.msh
ERROR: cannot find texture __generatedname__1defaulttexture
ERROR: cannot find texture __generatedname__1defaulttexture
ERROR: cannot find texture __generatedname__1defaulttexture
ERROR: cannot find texture __generatedname__1defaulttexture
ERROR: cannot find texture __generatedname__1defaulttexture
ERROR: cannot find texture __generatedname__1defaulttexture
ERROR: cannot find texture __generatedname__1defaulttexture
ERROR: cannot find texture __generatedname__1defaulttexture
ERROR: cannot find texture __generatedname__1defaulttexture
ERROR: cannot find texture __generatedname__1defaulttexture
ERROR: cannot find texture __generatedname__1defaulttexture
ERROR [CMesh::SetSkin] No skin 'Default' in mesh 'sharps_rifle.msh', changing to 'Default'!
WARNING: [CMesh::SetSkin] no skin Default for m_MeshFile sharps_rifle.msh
ERROR: cannot find texture __generatedname__1defaulttexture
ERROR: cannot find texture __generatedname__1defaulttexture
ERROR: cannot find texture __generatedname__1defaulttexture
ERROR: cannot find texture __generatedname__1defaulttexture
ERROR: cannot find texture __generatedname__1defaulttexture
ERROR: cannot find texture __generatedname__1defaulttexture
ERROR: cannot find texture __generatedname__1defaulttexture
ERROR: cannot find texture __generatedname__1defaulttexture
ERROR: cannot find texture __generatedname__1defaulttexture
ERROR: cannot find texture __generatedname__1defaulttexture
ERROR: cannot find texture __generatedname__1defaulttexture
ERROR: cannot find texture __generatedname__1defaulttexture
ERROR: cannot find texture __generatedname__1defaulttexture
ERROR: cannot find texture __generatedname__1defaulttexture
DensityMap: converting density map image to L8 format using file MinersShooting_grass.dds
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
Creating road "MainRoadA" geometry ERROR: material 'data/world/roads/path_rock_a_end&0080.mat' not in pack - gather it!
ERROR: material 'data/world/roads/path_rock_a_end&0080.mat' not in pack - gather it!
[Road]: collision info: 951 blocks generated (8 faces per block)
[Road]: collision info: 951 blocks generated (8 faces per block)
Creating road geometry ended (7608 faces, done in 0.004 seconds)
Creating road "Road2" geometry ERROR: material 'data/world/roads/path_rock_a_end&0080.mat' not in pack - gather it!
ERROR: material 'data/world/roads/path_rock_a_end&0080.mat' not in pack - gather it!
[Road]: collision info: 693 blocks generated (8 faces per block)
[Road]: collision info: 693 blocks generated (8 faces per block)
Creating road geometry ended (5544 faces, done in 0.004 seconds)
Creating road "Road3" geometry ERROR: material 'data/world/roads/path_rock_a_end&0080.mat' not in pack - gather it!
ERROR: material 'data/world/roads/path_rock_a_end&0080.mat' not in pack - gather it!
[Road]: collision info: 28 blocks generated (8 faces per block)
[Road]: collision info: 28 blocks generated (8 faces per block)
Creating road geometry ended (224 faces, done in 0.002 seconds)
Creating road "MainRoadB" geometry ERROR: material 'data/world/roads/path_rock_a_end&0080.mat' not in pack - gather it!
ERROR: material 'data/world/roads/path_rock_a_end&0080.mat' not in pack - gather it!
[Road]: collision info: 553 blocks generated (8 faces per block)
[Road]: collision info: 553 blocks generated (8 faces per block)
Creating road geometry ended (4424 faces, done in 0.003 seconds)
Creating road "Barn" geometry ERROR: material 'data/world/roads/path_rock_a_end&0080.mat' not in pack - gather it!
ERROR: material 'data/world/roads/path_rock_a_end&0080.mat' not in pack - gather it!
[Road]: collision info: 59 blocks generated (8 faces per block)
[Road]: collision info: 59 blocks generated (8 faces per block)
Creating road geometry ended (472 faces, done in 0.001 seconds)
Creating road "Sheriff" geometry ERROR: material 'data/world/roads/path_rock_a_end&0080.mat' not in pack - gather it!
ERROR: material 'data/world/roads/path_rock_a_end&0080.mat' not in pack - gather it!
[Road]: collision info: 63 blocks generated (8 faces per block)
[Road]: collision info: 63 blocks generated (8 faces per block)
Creating road geometry ended (504 faces, done in 0.003 seconds)
Creating road "Snipers" geometry ERROR: material 'data/world/roads/path_rock_a_end&0080.mat' not in pack - gather it!
ERROR: material 'data/world/roads/path_rock_a_end&0080.mat' not in pack - gather it!
[Road]: collision info: 114 blocks generated (8 faces per block)
[Road]: collision info: 114 blocks generated (8 faces per block)
Creating road geometry ended (912 faces, done in 0.002 seconds)
Creating road "Hacienda" geometry ERROR: material 'data/world/roads/path_rock_a_end&0080.mat' not in pack - gather it!
ERROR: material 'data/world/roads/path_rock_a_end&0080.mat' not in pack - gather it!
[Road]: collision info: 63 blocks generated (8 faces per block)
[Road]: collision info: 63 blocks generated (8 faces per block)
Creating road geometry ended (504 faces, done in 0.002 seconds)
Creating road "Marketplace" geometry ERROR: material 'data/world/roads/path_rock_a_end&0080.mat' not in pack - gather it!
ERROR: material 'data/world/roads/path_rock_a_end&0080.mat' not in pack - gather it!
[Road]: collision info: 78 blocks generated (8 faces per block)
[Road]: collision info: 78 blocks generated (8 faces per block)
Creating road geometry ended (624 faces, done in 0.001 seconds)
Creating road "Church" geometry ERROR: material 'p_roadending&0080.mat' not in pack - gather it!
ERROR: material 'p_roadending&0080.mat' not in pack - gather it!
[Road]: collision info: 23 blocks generated (8 faces per block)
[Road]: collision info: 23 blocks generated (8 faces per block)
Creating road geometry ended (184 faces, done in 0.002 seconds)
[CUIImage::SetTexture] no texture def Pointer_Red for ICON/GRP/DUMMY_LOCATION/LOCATION_MAP/..., setting red
ERROR: cannot find texture directionindicator.dds
ERROR: cannot find texture hitindicator.dds
[CUIImage::SetTexture] no texture def Progressbar for Background/ID_PROGRESS/Boss/HUDCommon, setting red
[CUIImage::SetTexture] no texture def Progressbar for Progress/ID_PROGRESS/Boss/HUDCommon, setting red
[CUIImage::SetTexture] no texture def concentration_progress_icon for ICON/ConcentrationProgress/HUDCommon, setting red
ERROR: cannot find texture lassohelpers.dds
ERROR: cannot find texture icon_hammer_01.dds
ERROR: cannot find texture icon_hammer_02.dds
ERROR! Sound file not found: fallingbody
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/knife> and prefix <shot_preparing*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon> and prefix <loading_bullets_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/peacemaker> and prefix <peacemaker_turn_cylinder_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/winchester> and prefix <winchester_bullet_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/remington> and prefix <remington_bullets_out_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/remington> and prefix <remington_reload_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/sig550> and prefix <sig550_reload*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/bow> and prefix <arrow_shot_left_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/bow> and prefix <arrow_shot_right_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/ambient/water> and prefix <water_on_fireleft_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/ambient/water> and prefix <water_on_fireright_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon> and prefix <dynamitestickshootleft_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon> and prefix <dynamitestickshootright_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/gatling> and prefix <gatling_left_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/player> and prefix <leg_waveleft_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/player> and prefix <leg_waveright_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/knife> and prefix <knife_attackleft_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/knife> and prefix <knife_attackright_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/knife> and prefix <knife_hit_01left_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/knife> and prefix <knife_hit_01right_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/knife> and prefix <knife_hit_02left_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/knife> and prefix <knife_hit_02right_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/knife> and prefix <knife_throw_left_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/knife> and prefix <knife_throw_right_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/lasso> and prefix <lasso_inleft_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/lasso> and prefix <lasso_inright_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/lasso> and prefix <lasso_throwleft_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/lasso> and prefix <lasso_throwright_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/pistol> and prefix <pistol_left_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/pistol> and prefix <pistol_right_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/frontier> and prefix <frontier_hammer_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/frontier> and prefix <frontier_hammer_left_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/frontier> and prefix <frontier_hammer_right_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/pistol> and prefix <pistol_empty*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/pistol> and prefix <pistol_left_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/pistol> and prefix <pistol_right_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/pistol> and prefix <pistol_left_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/pistol> and prefix <pistol_right_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/henry> and prefix <henry_left_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/henry> and prefix <henry_right_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/henry> and prefix <henry_left_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/henry> and prefix <henry_right_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/winchester> and prefix <winchester_left_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/winchester> and prefix <winchester_reload_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/winchester> and prefix <winchester_reload_left_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/winchester> and prefix <winchester_reload_right_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/winchesterscope> and prefix <winchesterscope_left_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/remington> and prefix <remington_left_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/sig550> and prefix <sig550_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/sig550> and prefix <sig550_left_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/sig550> and prefix <sig550_right_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/whip> and prefix <whip_lash_left_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/whip> and prefix <whip_lash_right_*>!
Undeclared variable <fSkyHorizonScaleH>
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
[GetStreamDuration] no file: Deputy_OnDamage_04.wav 
[GetStreamDuration] no file: Deputy_OnDamage_05.wav 
[GetStreamDuration] no file: Deputy_OnDamage_06.wav 
[GetStreamDuration] no file: Soldier03_OnDamage_04.wav 
[GetStreamDuration] no file: Soldier03_OnDamage_05.wav 
[GetStreamDuration] no file: Woman_OnDamage_00.wav 
[GetStreamDuration] no file: Boy_OnDamage_01.wav 
[GetStreamDuration] no file: Boy_OnDamage_02.wav 
[GetStreamDuration] no file: Boy_OnDamage_03.wav 
[GetStreamDuration] no file: William_OnDamage_04.wav 
[GetStreamDuration] no file: William_OnDamage_05.wav 
[GetStreamDuration] no file: William_OnDamage_06.wav 
[GetStreamDuration] no file: Deputy_OnDie_04.wav 
[GetStreamDuration] no file: Soldier03_OnDie_04.wav 
[GetStreamDuration] no file: Woman_OnDie_00.wav 
[GetStreamDuration] no file: Boy_OnDie_01.wav 
[GetStreamDuration] no file: Boy_OnDie_02.wav 
[GetStreamDuration] no file: William_OnDie_04.wav 
[GetStreamDuration] no file: William_OnDie_05.wav 
[GetStreamDuration] no file: William_OnDie_06.wav 
[GetStreamDuration] no file: William_OnDie_07.wav 
[GetStreamDuration] no file: soldier03_OnDie_04.wav 
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/player> and prefix <ray_climbing*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/player> and prefix <ray_friendyfire*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/player> and prefix <ray_climb_low*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/player> and prefix <ray_climb_mid*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/player> and prefix <ray_climb_hi*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/player> and prefix <ray_climb_hang*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/player> and prefix <thomas_climbing*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/player> and prefix <thomas_friendyfire*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/foleys> and prefix <derringeropenclose*>!
ERROR [FX] Cannot read definition of hitBottleRed_sequence.fx
ERROR [FX] Cannot read definition of hitBottleRed_sequence.fx
ERROR [FX] Cannot read definition of hitBottleRed_sequence.fx
ERROR [FX] Cannot read definition of hitBottleRed_sequence.fx
ERROR [FX] Cannot read definition of hitBottleRed_sequence.fx
ERROR [FX] Cannot read definition of hitBottleRed_sequence.fx
ERROR [FX] Cannot read definition of hitBottleRed_sequence.fx
ERROR [FX] Cannot read definition of hitBottleRed_sequence.fx
ERROR [FX] Cannot read definition of hitBottleRed_sequence.fx
ERROR [FX] Cannot read definition of hitBottleRed_sequence.fx
ERROR [FX] Cannot read definition of hitBottleRed_sequence.fx
ERROR [FX] Cannot read definition of hitBottleRed_sequence.fx
ERROR [FX] Cannot read definition of hitBottleRed_sequence.fx
ERROR [FX] Cannot read definition of hitBottleRed_sequence.fx
ERROR [FX] Cannot read definition of hitBottleRed_sequence.fx
ERROR [FX] Cannot read definition of hitBottleRed_sequence.fx
ERROR [FX] Cannot read definition of hitBottleWhite_sequence.fx
ERROR [FX] Cannot read definition of hitBottleRed_sequence.fx
ERROR [FX] Cannot read definition of hitBottleRed_sequence.fx
ERROR [FX] Cannot read definition of hitBottleRed_sequence.fx
ERROR [FX] Cannot read definition of hitBottleWhite_sequence.fx
ERROR [FX] Cannot read definition of hitBottleRed_sequence.fx
ERROR [FX] Cannot read definition of hitBottleRed_sequence.fx
ERROR [FX] Cannot read definition of hitBottleRed_sequence.fx
ERROR [FX] Cannot read definition of hitBottleRed_sequence.fx
ERROR [FX] Cannot read definition of hitBottleRed_sequence.fx
ERROR [FX] Cannot read definition of hitBottleRed_sequence.fx
ERROR [FX] Cannot read definition of hitBottleRed_sequence.fx
ERROR [FX] Cannot read definition of hitBottleRed_sequence.fx
ERROR [FX] Cannot read definition of hitBottleRed_sequence.fx
ERROR [FX] Cannot read definition of hitBottleRed_sequence.fx
ERROR [FX] Cannot read definition of hitBottleRed_sequence.fx
ERROR [FX] Cannot read definition of hitBottleRed_sequence.fx
ERROR [FX] Cannot read definition of hitBottleRed_sequence.fx
ERROR [FX] Cannot read definition of hitBottleRed_sequence.fx
ERROR [FX] Cannot read definition of hitBottleWhite_sequence.fx
ERROR [FX] Cannot read definition of hitBottleRed_sequence.fx
ERROR [FX] Cannot read definition of hitBottleRed_sequence.fx
ERROR [FX] Cannot read definition of hitBottleRed_sequence.fx
ERROR [FX] Cannot read definition of hitBottleWhite_sequence.fx
ERROR [FX] Cannot read definition of hitBottleRed_sequence.fx
ERROR [FX] Cannot read definition of hitBottleRed_sequence.fx
ERROR [FX] Cannot read definition of hitBottleRed_sequence.fx
ERROR [FX] Cannot read definition of hitBottleRed_sequence.fx
ERROR [FX] Cannot read definition of hitBottleRed_sequence.fx
ERROR [FX] Cannot read definition of hitBottleRed_sequence.fx
ERROR [FX] Cannot read definition of hitBottleRed_sequence.fx
ERROR [FX] Cannot read definition of hitBottleWhite_sequence.fx
ERROR [FX] Cannot read definition of hitBottleRed_sequence.fx
ERROR [FX] Cannot read definition of hitBottleWhite_sequence.fx
ERROR [FX] Cannot read definition of hitBottleRed_sequence.fx
ERROR [FX] Cannot read definition of hitBottleRed_sequence.fx
ERROR [FX] Cannot read definition of hitBottleRed_sequence.fx
ERROR [FX] Cannot read definition of hitBottleRed_sequence.fx
ERROR [FX] Cannot read definition of hitBottleWhite_sequence.fx
ERROR [FX] Cannot read definition of hitBottleWhite_sequence.fx
ERROR [FX] Cannot read definition of hitBottleRed_sequence.fx
ERROR [FX] Cannot read definition of hitBottleRed_sequence.fx
ERROR [FX] Cannot read definition of hitBottleWhite_sequence.fx
ERROR [FX] Cannot read definition of hitBottleRed_sequence.fx
ERROR [FX] Cannot read definition of hitBottleWhite_sequence.fx
ERROR [FX] Cannot read definition of hitBottleRed_sequence.fx
CMeshHierarchy::HideElement(..): element -1 doesn't exist!
CMeshHierarchy::HideElement(..): element -1 doesn't exist!
CMeshHierarchy::HideElement(..): element -1 doesn't exist!
CMeshHierarchy::HideElement(..): element -1 doesn't exist!
CMeshHierarchy::HideElement(..): element -1 doesn't exist!
CMeshHierarchy::HideElement(..): element -1 doesn't exist!
CMeshHierarchy::HideElement(..): element -1 doesn't exist!
[ExpressionVariableManager] : Save 
[ExpressionVariableManager] : Load 
[CGame::ShowLevel] WARNING: Level CoJ2ModuleSingle activated second time!
[CGame::ShowLevel] WARNING: Level BackgroundLoadingModule activated second time!
[CUIElementTimeLine::PlayAnimation]  ANIM ASSERTION!
[CGame::ShowLevel] WARNING: Level FadeOutModule activated second time!
[CGame::ShowLevel] WARNING: Level FadeOutModule activated second time!
WARNING [CMovieTrackObject::ActivateTrack] Object E03_CIN07_Marisa_LookAt not active on level!
WARNING [CMovieTrackObject::ActivateTrack] Object E03_CIN07_Ray_LookAt not active on level!
WARNING [CMovieTrackObject::ActivateTrack] Object E03_CIN07_Thomas_LookAt not active on level!
WARNING [CMovieTrackObject::ActivateTrack] Object E03_CIN07_William_LookAt not active on level!
[CGame::ShowLevel] WARNING: Level FadeOutModule activated second time!
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
[CGame::ShowLevel] WARNING: Level FadeOutModule activated second time!
[CGame::ShowLevel] WARNING: Level FadeOutModule activated second time!
[CGame::ShowLevel] WARNING: Level FadeOutModule activated second time!
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
[CUIImage::SetTexture] no texture def Pointer_Red for ICON/GRP/DUMMY_LOCATION/LOCATION_MAP/..., setting red
[CGame::ShowLevel] WARNING: Level FadeOutModule activated second time!
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
[CSoundStreamSource] no file: 'deputy_ondamage_06'
ERROR! Sound file not found: deputy_ondamage_06
ERROR [CAudioXAudio2::NewSound] no sound definition for 'Deputy_OnDamage_06.wav'
[GetStreamDuration] no file: Deputy_OnDamage_06.wav 
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
[CSoundStreamSource] no file: 'soldier03_ondie_04'
ERROR! Sound file not found: soldier03_ondie_04
ERROR [CAudioXAudio2::NewSound] no sound definition for 'Soldier03_OnDie_04.wav'
[GetStreamDuration] no file: Soldier03_OnDie_04.wav 
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
[CSoundStreamSource] no file: 'soldier03_ondamage_04'
ERROR! Sound file not found: soldier03_ondamage_04
ERROR [CAudioXAudio2::NewSound] no sound definition for 'Soldier03_OnDamage_04.wav'
[GetStreamDuration] no file: Soldier03_OnDamage_04.wav 
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
[CSoundStreamSource] no file: 'deputy_ondamage_05'
ERROR! Sound file not found: deputy_ondamage_05
ERROR [CAudioXAudio2::NewSound] no sound definition for 'Deputy_OnDamage_05.wav'
[GetStreamDuration] no file: Deputy_OnDamage_05.wav 
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
[ExpressionVariableManager] : Save 
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
[CSoundStreamSource] no file: 'deputy_ondie_04'
ERROR! Sound file not found: deputy_ondie_04
ERROR [CAudioXAudio2::NewSound] no sound definition for 'Deputy_OnDie_04.wav'
[GetStreamDuration] no file: Deputy_OnDie_04.wav 
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
[CSoundStreamSource] no file: 'deputy_ondie_04'
ERROR! Sound file not found: deputy_ondie_04
ERROR [CAudioXAudio2::NewSound] no sound definition for 'Deputy_OnDie_04.wav'
[GetStreamDuration] no file: Deputy_OnDie_04.wav 
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
[CSoundStreamSource] no file: 'soldier03_ondamage_05'
ERROR! Sound file not found: soldier03_ondamage_05
ERROR [CAudioXAudio2::NewSound] no sound definition for 'Soldier03_OnDamage_05.wav'
[GetStreamDuration] no file: Soldier03_OnDamage_05.wav 
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
[CSoundStreamSource] no file: 'deputy_ondamage_06'
ERROR! Sound file not found: deputy_ondamage_06
ERROR [CAudioXAudio2::NewSound] no sound definition for 'Deputy_OnDamage_06.wav'
[GetStreamDuration] no file: Deputy_OnDamage_06.wav 
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
[CSoundStreamSource] no file: 'deputy_ondie_04'
ERROR! Sound file not found: deputy_ondie_04
ERROR [CAudioXAudio2::NewSound] no sound definition for 'Deputy_OnDie_04.wav'
[GetStreamDuration] no file: Deputy_OnDie_04.wav 
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
[CSoundStreamSource] no file: 'deputy_ondamage_04'
ERROR! Sound file not found: deputy_ondamage_04
ERROR [CAudioXAudio2::NewSound] no sound definition for 'Deputy_OnDamage_04.wav'
[GetStreamDuration] no file: Deputy_OnDamage_04.wav 
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
[CSoundStreamSource] no file: 'deputy_ondamage_05'
ERROR! Sound file not found: deputy_ondamage_05
ERROR [CAudioXAudio2::NewSound] no sound definition for 'Deputy_OnDamage_05.wav'
[GetStreamDuration] no file: Deputy_OnDamage_05.wav 
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
[CUIImage::SetTexture] no texture def Pointer_Red for ICON/GRP/DUMMY_LOCATION/LOCATION_MAP/..., setting red
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
[CUIImage::SetTexture] no texture def Pointer_Red for ICON/GRP/DUMMY_LOCATION/LOCATION_MAP/..., setting red
[CSoundStreamSource] no file: 'deputy_ondie_04'
ERROR! Sound file not found: deputy_ondie_04
ERROR [CAudioXAudio2::NewSound] no sound definition for 'Deputy_OnDie_04.wav'
[GetStreamDuration] no file: Deputy_OnDie_04.wav 
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
[CSoundStreamSource] no file: 'deputy_ondamage_04'
ERROR! Sound file not found: deputy_ondamage_04
ERROR [CAudioXAudio2::NewSound] no sound definition for 'Deputy_OnDamage_04.wav'
[GetStreamDuration] no file: Deputy_OnDamage_04.wav 
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
[CUIImage::SetTexture] no texture def Pointer_Red for ICON/GRP/DUMMY_LOCATION/LOCATION_MAP/..., setting red
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
[CSoundStreamSource] no file: 'soldier03_ondie_04'
ERROR! Sound file not found: soldier03_ondie_04
ERROR [CAudioXAudio2::NewSound] no sound definition for 'Soldier03_OnDie_04.wav'
[GetStreamDuration] no file: Soldier03_OnDie_04.wav 
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
[CUIImage::SetTexture] no texture def Pointer_Red for ICON/GRP/DUMMY_LOCATION/LOCATION_MAP/..., setting red
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
[CSoundStreamSource] no file: 'deputy_ondie_04'
ERROR! Sound file not found: deputy_ondie_04
ERROR [CAudioXAudio2::NewSound] no sound definition for 'Deputy_OnDie_04.wav'
[GetStreamDuration] no file: Deputy_OnDie_04.wav 
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
[CSoundStreamSource] no file: 'deputy_ondamage_05'
ERROR! Sound file not found: deputy_ondamage_05
ERROR [CAudioXAudio2::NewSound] no sound definition for 'Deputy_OnDamage_05.wav'
[GetStreamDuration] no file: Deputy_OnDamage_05.wav 
ERROR [FX] Cannot read definition of WeaponTrail.fx
[CSoundStreamSource] no file: 'deputy_ondamage_06'
ERROR! Sound file not found: deputy_ondamage_06
ERROR [CAudioXAudio2::NewSound] no sound definition for 'Deputy_OnDamage_06.wav'
[GetStreamDuration] no file: Deputy_OnDamage_06.wav 
ERROR [FX] Cannot read definition of WeaponTrail.fx
[CSoundStreamSource] no file: 'deputy_ondie_04'
ERROR! Sound file not found: deputy_ondie_04
ERROR [CAudioXAudio2::NewSound] no sound definition for 'Deputy_OnDie_04.wav'
[GetStreamDuration] no file: Deputy_OnDie_04.wav 
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
[CRenderer::Present] failed to swap buffers!
[RChangeDeviceState]: Current fullscreen refresh rate is 60
PPMANAGER: creating rtv for buffer SCENE_HDR...
[CPPManager::CreateBuffers] Create local buffer 'SCENE_HDR' 1024x768 (1024x768), rgb:0,a:0 in 'scene30simple.ppfx', 056B4D20 = __GeneratedName__1202Postprocess created
PPMANAGER: creating rtv for buffer ZBUFFER...
[CPPManager::CreateBuffers] Create local buffer 'ZBUFFER' 1024x768 (1024x768), rgb:0,a:0 in 'scene30simple.ppfx', 056B4C88 = __GeneratedName__1203Postprocess created
PPMANAGER: creating rtv for buffer CLR...
[CPPManager::CreateBuffers] Create local buffer 'CLR' 1024x768 (1024x768), rgb:0,a:0 in 'scene30simple.ppfx', 056B4BF0 = __GeneratedName__1204Postprocess created
PPMANAGER: creating rtv for buffer NRM...
[CPPManager::CreateBuffers] Create local buffer 'NRM' 1024x768 (1024x768), rgb:0,a:0 in 'scene30simple.ppfx', 056B4B58 = __GeneratedName__1205Postprocess created
PPMANAGER: creating rtv for buffer DPT...
[CPPManager::CreateBuffers] Create local buffer 'DPT' 1024x768 (1024x768), rgb:0,a:0 in 'scene30simple.ppfx', 056B4AC0 = __GeneratedName__1206Postprocess created
PPMANAGER: creating rtv for buffer DPT_4_32F...
[CPPManager::CreateBuffers] Create local buffer 'DPT_4_32F' 256x192 (256x192), rgb:0,a:0 in 'scene30simple.ppfx', 056B4A28 = __GeneratedName__1207Postprocess created
PPMANAGER: creating rtv for buffer 4_SHD...
[CPPManager::CreateBuffers] Create local buffer '4_SHD' 256x192 (256x192), rgb:0,a:0 in 'scene30simple.ppfx', 056B4990 = __GeneratedName__1208Postprocess created
PPMANAGER: creating rtv for buffer 16_SHD...
[CPPManager::CreateBuffers] Create local buffer '16_SHD' 64x48 (64x48), rgb:0,a:0 in 'scene30simple.ppfx', 056B48F8 = __GeneratedName__1209Postprocess created
PPMANAGER: creating rtv for buffer 16A...
[CPPManager::CreateBuffers] Create local buffer '16A' 64x48 (64x48), rgb:0,a:0 in 'scene30simple.ppfx', 056B4860 = __GeneratedName__1210Postprocess created
PPMANAGER: creating rtv for buffer 4_SPLATES...
[CPPManager::CreateBuffers] Create local buffer '4_SPLATES' 256x192 (256x192), rgb:0,a:0 in 'scene30simple.ppfx', 056B47C8 = __GeneratedName__1211Postprocess created
PPMANAGER: creating rtv for buffer 4_SHOOTS...
[CPPManager::CreateBuffers] Create local buffer '4_SHOOTS' 128x128 (128x128), rgb:0,a:0 in 'scene30simple.ppfx', 056B4730 = __GeneratedName__1212Postprocess created
PPMANAGER: creating rtv for buffer 4_SHOOTS_TEMP...
[CPPManager::CreateBuffers] Create local buffer '4_SHOOTS_TEMP' 128x128 (128x128), rgb:0,a:0 in 'scene30simple.ppfx', 056B4698 = __GeneratedName__1213Postprocess created
PPMANAGER: creating rtv for buffer 4A...
[CPPManager::CreateBuffers] Create local buffer '4A' 256x192 (256x192), rgb:0,a:0 in 'scene30simple.ppfx', 056B4600 = __GeneratedName__1214Postprocess created
PPMANAGER: creating rtv for buffer 4_AMB...
[CPPManager::CreateBuffers] Create local buffer '4_AMB' 256x192 (256x192), rgb:0,a:0 in 'scene30simple.ppfx', 056B4568 = __GeneratedName__1215Postprocess created
PPMANAGER: createing rtv '_OPAQUE'...
PPMANAGER: createing rtv '_HDR_IMAGE'...
PPMANAGER: createing rtv '_NORMALS'...
PPMANAGER: createing rtv '_ZBUFFER'...
[CPPManager::CreateBuffers] Linking local buffer 'SCENE_HDR' 1024x768, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer 'ZBUFFER' 1024x768, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer 'CLR' 1024x768, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer 'NRM' 1024x768, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer 'DPT' 1024x768, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer 'DPT_4_32F' 256x192, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer '4_SHD' 256x192, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer '16_SHD' 64x48, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer '16A' 64x48, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
PPMANAGER: creating rtv for buffer PRV...
[CPPManager::CreateBuffers] Create local buffer 'PRV' 1024x768 (1024x768), rgb:0,a:0 in 'scene30.ppfx', 056B44D0 = __GeneratedName__1216Postprocess created
PPMANAGER: creating rtv for buffer 4A_16...
[CPPManager::CreateBuffers] Create local buffer '4A_16' 256x192 (256x192), rgb:0,a:0 in 'scene30.ppfx', 056B4438 = __GeneratedName__1217Postprocess created
PPMANAGER: creating rtv for buffer 64x64_32F_A...
[CPPManager::CreateBuffers] Create local buffer '64x64_32F_A' 64x64 (64x64), rgb:0,a:0 in 'scene30.ppfx', 056B43A0 = __GeneratedName__1218Postprocess created
PPMANAGER: creating rtv for buffer 16x16_32F_A...
[CPPManager::CreateBuffers] Create local buffer '16x16_32F_A' 16x16 (16x16), rgb:0,a:0 in 'scene30.ppfx', 056B4308 = __GeneratedName__1219Postprocess created
PPMANAGER: creating rtv for buffer 1x1_32F_A...
[CPPManager::CreateBuffers] Create local buffer '1x1_32F_A' 1x1 (1x1), rgb:0,a:0 in 'scene30.ppfx', 056B4270 = __GeneratedName__1220Postprocess created
PPMANAGER: creating rtv for buffer 1x1_32F_PRV...
[CPPManager::CreateBuffers] Create local buffer '1x1_32F_PRV' 1x1 (1x1), rgb:0,a:0 in 'scene30.ppfx', 056B41D8 = __GeneratedName__1221Postprocess created
[CPPManager::CreateBuffers] Linking local buffer '4A' 256x192, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer '4B' 256x192, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
PPMANAGER: creating rtv for buffer 4C...
[CPPManager::CreateBuffers] Create local buffer '4C' 256x192 (256x192), rgb:0,a:0 in 'scene30.ppfx', 056B4140 = __GeneratedName__1222Postprocess created
PPMANAGER: creating rtv for buffer 4_FOG_VOL...
[CPPManager::CreateBuffers] Create local buffer '4_FOG_VOL' 256x192 (256x192), rgb:0,a:0 in 'scene30.ppfx', 056B40A8 = __GeneratedName__1223Postprocess created
PPMANAGER: creating rtv for buffer 4_AMB...
[CPPManager::CreateBuffers] Create local buffer '4_AMB' 256x192 (256x192), rgb:0,a:0 in 'scene30.ppfx', 056B4010 = __GeneratedName__1224Postprocess created
PPMANAGER: creating rtv for buffer 16B...
[CPPManager::CreateBuffers] Create local buffer '16B' 64x48 (64x48), rgb:0,a:0 in 'scene30.ppfx', 056B3F78 = __GeneratedName__1225Postprocess created
PPMANAGER: creating rtv for buffer AMBIENT...
[CPPManager::CreateBuffers] Create local buffer 'AMBIENT' 32x32 (32x32), rgb:0,a:0 in 'scene30.ppfx', 2B2F64C8 = __GeneratedName__1226Postprocess created
PPMANAGER: creating rtv for buffer SUN...
[CPPManager::CreateBuffers] Create local buffer 'SUN' 32x32 (32x32), rgb:0,a:0 in 'scene30.ppfx', 2B2F6138 = __GeneratedName__1227Postprocess created
PPMANAGER: creating rtv for buffer 4_SPLATES_RGBA16F...
[CPPManager::CreateBuffers] Create local buffer '4_SPLATES_RGBA16F' 256x192 (256x192), rgb:0,a:0 in 'scene30.ppfx', 2B2F68F0 = __GeneratedName__1228Postprocess created
PPMANAGER: creating rtv for buffer 4_SHOOTS...
[CPPManager::CreateBuffers] Create local buffer '4_SHOOTS' 128x128 (128x128), rgb:0,a:0 in 'scene30.ppfx', 2B2F6988 = __GeneratedName__1229Postprocess created
[CPPManager::CreateBuffers] Linking local buffer '4_SHOOTS_TEMP' 128x128, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
PPMANAGER: createing rtv '_OPAQUE'...
PPMANAGER: createing rtv '_HDR_IMAGE'...
PPMANAGER: createing rtv '_NORMALS'...
PPMANAGER: createing rtv '_ZBUFFER'...
PPMANAGER: createing rtv '_BLURDEFORM'...
PPMANAGER: createing rtv '_QUADS'...
PPMANAGER: createing rtv '_PRV'...
PPMANAGER: creating rtv for buffer xCLR...
[CPPManager::CreateBuffers] Create local buffer 'xCLR' 256x256 (256x256), rgb:0,a:0 in 'gen_billboards.ppfx', 2B2F6A20 = __GeneratedName__1230Postprocess created
PPMANAGER: creating rtv for buffer xNRM...
[CPPManager::CreateBuffers] Create local buffer 'xNRM' 256x256 (256x256), rgb:0,a:0 in 'gen_billboards.ppfx', 2B2F6AB8 = __GeneratedName__1231Postprocess created
PPMANAGER: creating rtv for buffer xDPT...
[CPPManager::CreateBuffers] Create local buffer 'xDPT' 256x256 (256x256), rgb:0,a:0 in 'gen_billboards.ppfx', 2B2F6B50 = __GeneratedName__1232Postprocess created
PPMANAGER: creating rtv for buffer xBUF1...
[CPPManager::CreateBuffers] Create local buffer 'xBUF1' 256x256 (256x256), rgb:0,a:0 in 'gen_billboards.ppfx', 2B2F6BE8 = __GeneratedName__1233Postprocess created
Calling OnPostResetRenderer() notification...
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
[CUIImage::SetTexture] no texture def Pointer_Red for ICON/GRP/DUMMY_LOCATION/LOCATION_MAP/..., setting red
[ExpressionVariableManager] : Save 
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
[CUIImage::SetTexture] no texture def Pointer_Red for ICON/GRP/DUMMY_LOCATION/LOCATION_MAP/..., setting red
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
[CSoundStreamSource] no file: 'deputy_ondamage_04'
ERROR! Sound file not found: deputy_ondamage_04
ERROR [CAudioXAudio2::NewSound] no sound definition for 'Deputy_OnDamage_04.wav'
[GetStreamDuration] no file: Deputy_OnDamage_04.wav 
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
CMeshHierarchy::HideElement(..): element -1 doesn't exist!
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
[CSoundStreamSource] no file: 'deputy_ondamage_04'
ERROR! Sound file not found: deputy_ondamage_04
ERROR [CAudioXAudio2::NewSound] no sound definition for 'Deputy_OnDamage_04.wav'
[GetStreamDuration] no file: Deputy_OnDamage_04.wav 
ERROR [FX] Cannot read definition of WeaponTrail.fx
CMeshHierarchy::HideElement(..): element -1 doesn't exist!
ERROR [FX] Cannot read definition of WeaponTrail.fx
[ExpressionVariableManager] : Save 
CMeshHierarchy::HideElement(..): element -1 doesn't exist!
CMeshHierarchy::HideElement(..): element -1 doesn't exist!
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
[CUIImage::SetTexture] no texture def Pointer_Red for ICON/GRP/DUMMY_LOCATION/LOCATION_MAP/..., setting red
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
[CUIImage::SetTexture] no texture def Pointer_Red for ICON/GRP/DUMMY_LOCATION/LOCATION_MAP/..., setting red
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
[CSoundStreamSource] no file: 'deputy_ondie_04'
ERROR! Sound file not found: deputy_ondie_04
ERROR [CAudioXAudio2::NewSound] no sound definition for 'Deputy_OnDie_04.wav'
[GetStreamDuration] no file: Deputy_OnDie_04.wav 
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
[CSoundStreamSource] no file: 'deputy_ondamage_05'
ERROR! Sound file not found: deputy_ondamage_05
ERROR [CAudioXAudio2::NewSound] no sound definition for 'Deputy_OnDamage_05.wav'
[GetStreamDuration] no file: Deputy_OnDamage_05.wav 
ERROR [FX] Cannot read definition of WeaponTrail.fx
[CSoundStreamSource] no file: 'deputy_ondamage_06'
ERROR! Sound file not found: deputy_ondamage_06
ERROR [CAudioXAudio2::NewSound] no sound definition for 'Deputy_OnDamage_06.wav'
[GetStreamDuration] no file: Deputy_OnDamage_06.wav 
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
[CSoundStreamSource] no file: 'deputy_ondamage_04'
ERROR! Sound file not found: deputy_ondamage_04
ERROR [CAudioXAudio2::NewSound] no sound definition for 'Deputy_OnDamage_04.wav'
[GetStreamDuration] no file: Deputy_OnDamage_04.wav 
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
[CSoundStreamSource] no file: 'soldier03_ondie_04'
ERROR! Sound file not found: soldier03_ondie_04
ERROR [CAudioXAudio2::NewSound] no sound definition for 'Soldier03_OnDie_04.wav'
[GetStreamDuration] no file: Soldier03_OnDie_04.wav 
ERROR [FX] Cannot read definition of WeaponTrail.fx
[CSoundStreamSource] no file: 'deputy_ondie_04'
ERROR! Sound file not found: deputy_ondie_04
ERROR [CAudioXAudio2::NewSound] no sound definition for 'Deputy_OnDie_04.wav'
[GetStreamDuration] no file: Deputy_OnDie_04.wav 
ERROR [FX] Cannot read definition of WeaponTrail.fx
[CSoundStreamSource] no file: 'deputy_ondie_04'
ERROR! Sound file not found: deputy_ondie_04
ERROR [CAudioXAudio2::NewSound] no sound definition for 'Deputy_OnDie_04.wav'
[GetStreamDuration] no file: Deputy_OnDie_04.wav 
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
[CUIImage::SetTexture] no texture def Pointer_Red for ICON/GRP/DUMMY_LOCATION/LOCATION_MAP/..., setting red
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
[CGame::ShowLevel] WARNING: Level FadeOutModule activated second time!
[CGame::ShowLevel] WARNING: Level FadeOutModule activated second time!
[ExpressionVariableManager] : Save 
[CGame::ShowLevel] WARNING: Level CoJ2Menu activated second time!
[CXSoundBank::LoadWaveBank] Failed to load <music.xwb>
[CAudioXAudio2::LoadWaveBank] Failed to load <music>
[CXSoundBank::LoadWaveBank] Failed to load <MinersShooting_speech.xwb>
[CAudioXAudio2::LoadWaveBank] Failed to load <MinersShooting_speech>
[AudioScript::Execute] MinersShooting_speech not found
[CGame::ShowLevel] WARNING: Level FadeOutModule activated second time!
[ExpressionVariableManager] : Load 
ERROR [CMesh::SetSkin] No skin 'default_no_glass' in mesh 'nomesh.msh', changing to 'Default'!
ERROR [CMesh::SetSkin] No skin 'default_no_glass' in mesh 'nomesh.msh', changing to 'Default'!
ERROR [CMesh::SetSkin] No skin 'default_no_glass' in mesh 'nomesh.msh', changing to 'Default'!
ERROR [CMesh::SetSkin] No skin 'default_no_glass' in mesh 'nomesh.msh', changing to 'Default'!
ERROR [CMesh::SetSkin] No skin 'default_no_glass' in mesh 'nomesh.msh', changing to 'Default'!
ERROR [CMesh::SetSkin] No skin 'default_no_glass' in mesh 'nomesh.msh', changing to 'Default'!
[CGame::ShowLevel] WARNING: Level BackgroundLoadingModule activated second time!
[CGame::ShowLevel] WARNING: Level FadeOutModule activated second time!
[CGame::ShowLevel] WARNING: Level FadeOutModule activated second time!
[CGame::ShowLevel] WARNING: Level FadeOutModule activated second time!
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
[CGame::ShowLevel] WARNING: Level CoJ2Menu activated second time!
[CXSoundBank::LoadWaveBank] Failed to load <music.xwb>
[CAudioXAudio2::LoadWaveBank] Failed to load <music>
[CXSoundBank::LoadWaveBank] Failed to load <MinersShooting_speech.xwb>
[CAudioXAudio2::LoadWaveBank] Failed to load <MinersShooting_speech>
[AudioScript::Execute] MinersShooting_speech not found
[CGame::ShowLevel] WARNING: Level FadeOutModule activated second time!
[ExpressionVariableManager] : Load 
ERROR [CMesh::SetSkin] No skin 'default_no_glass' in mesh 'nomesh.msh', changing to 'Default'!
ERROR [CMesh::SetSkin] No skin 'default_no_glass' in mesh 'nomesh.msh', changing to 'Default'!
ERROR [CMesh::SetSkin] No skin 'default_no_glass' in mesh 'nomesh.msh', changing to 'Default'!
ERROR [CMesh::SetSkin] No skin 'default_no_glass' in mesh 'nomesh.msh', changing to 'Default'!
ERROR [CMesh::SetSkin] No skin 'default_no_glass' in mesh 'nomesh.msh', changing to 'Default'!
ERROR [CMesh::SetSkin] No skin 'default_no_glass' in mesh 'nomesh.msh', changing to 'Default'!
[CGame::ShowLevel] WARNING: Level BackgroundLoadingModule activated second time!
[CGame::ShowLevel] WARNING: Level FadeOutModule activated second time!
[CGame::ShowLevel] WARNING: Level FadeOutModule activated second time!
[CGame::ShowLevel] WARNING: Level FadeOutModule activated second time!
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
CMeshHierarchy::HideElement(..): element -1 doesn't exist!
[CUIImage::SetTexture] no texture def Pointer_Red for ICON/GRP/DUMMY_LOCATION/LOCATION_MAP/..., setting red
[CUIImage::SetTexture] no texture def Pointer_Red for ICON/GRP/DUMMY_LOCATION/LOCATION_MAP/..., setting red
[CSoundStreamSource] no file: 'deputy_ondamage_05'
ERROR! Sound file not found: deputy_ondamage_05
ERROR [CAudioXAudio2::NewSound] no sound definition for 'Deputy_OnDamage_05.wav'
[GetStreamDuration] no file: Deputy_OnDamage_05.wav 
ERROR [FX] Cannot read definition of WeaponTrail.fx
[CSoundStreamSource] no file: 'deputy_ondamage_06'
ERROR! Sound file not found: deputy_ondamage_06
ERROR [CAudioXAudio2::NewSound] no sound definition for 'Deputy_OnDamage_06.wav'
[GetStreamDuration] no file: Deputy_OnDamage_06.wav 
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
[CSoundStreamSource] no file: 'deputy_ondamage_04'
ERROR! Sound file not found: deputy_ondamage_04
ERROR [CAudioXAudio2::NewSound] no sound definition for 'Deputy_OnDamage_04.wav'
[GetStreamDuration] no file: Deputy_OnDamage_04.wav 
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
[CSoundStreamSource] no file: 'deputy_ondamage_06'
ERROR! Sound file not found: deputy_ondamage_06
ERROR [CAudioXAudio2::NewSound] no sound definition for 'Deputy_OnDamage_06.wav'
[GetStreamDuration] no file: Deputy_OnDamage_06.wav 
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
[ExpressionVariableManager] : Save 
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
[CUIImage::SetTexture] no texture def Pointer_Red for ICON/GRP/DUMMY_LOCATION/LOCATION_MAP/..., setting red
[CSoundStreamSource] no file: 'deputy_ondie_04'
ERROR! Sound file not found: deputy_ondie_04
ERROR [CAudioXAudio2::NewSound] no sound definition for 'Deputy_OnDie_04.wav'
[GetStreamDuration] no file: Deputy_OnDie_04.wav 
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
[CSoundStreamSource] no file: 'soldier03_ondie_04'
ERROR! Sound file not found: soldier03_ondie_04
ERROR [CAudioXAudio2::NewSound] no sound definition for 'Soldier03_OnDie_04.wav'
[GetStreamDuration] no file: Soldier03_OnDie_04.wav 
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
[CUIImage::SetTexture] no texture def Pointer_Red for ICON/GRP/DUMMY_LOCATION/LOCATION_MAP/..., setting red
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
[CUIImage::SetTexture] no texture def Pointer_Red for ICON/GRP/DUMMY_LOCATION/LOCATION_MAP/..., setting red
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
[CSoundStreamSource] no file: 'deputy_ondie_04'
ERROR! Sound file not found: deputy_ondie_04
ERROR [CAudioXAudio2::NewSound] no sound definition for 'Deputy_OnDie_04.wav'
[GetStreamDuration] no file: Deputy_OnDie_04.wav 
ERROR [FX] Cannot read definition of WeaponTrail.fx
[CUIImage::SetTexture] no texture def Pointer_Red for ICON/GRP/DUMMY_LOCATION/LOCATION_MAP/..., setting red
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
[ExpressionVariableManager] : Save 
[CUIImage::SetTexture] no texture def Pointer_Red for ICON/GRP/DUMMY_LOCATION/LOCATION_MAP/..., setting red
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
[CSoundStreamSource] no file: 'soldier03_ondamage_04'
ERROR! Sound file not found: soldier03_ondamage_04
ERROR [CAudioXAudio2::NewSound] no sound definition for 'Soldier03_OnDamage_04.wav'
[GetStreamDuration] no file: Soldier03_OnDamage_04.wav 
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
[CSoundStreamSource] no file: 'deputy_ondamage_04'
ERROR! Sound file not found: deputy_ondamage_04
ERROR [CAudioXAudio2::NewSound] no sound definition for 'Deputy_OnDamage_04.wav'
[GetStreamDuration] no file: Deputy_OnDamage_04.wav 
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
[CSoundStreamSource] no file: 'deputy_ondamage_05'
ERROR! Sound file not found: deputy_ondamage_05
ERROR [CAudioXAudio2::NewSound] no sound definition for 'Deputy_OnDamage_05.wav'
[GetStreamDuration] no file: Deputy_OnDamage_05.wav 
[CSoundStreamSource] no file: 'deputy_ondamage_06'
ERROR! Sound file not found: deputy_ondamage_06
ERROR [CAudioXAudio2::NewSound] no sound definition for 'Deputy_OnDamage_06.wav'
[GetStreamDuration] no file: Deputy_OnDamage_06.wav 
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
[ExpressionVariableManager] : Save 
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
[CSoundStreamSource] no file: 'soldier03_ondamage_04'
ERROR! Sound file not found: soldier03_ondamage_04
ERROR [CAudioXAudio2::NewSound] no sound definition for 'Soldier03_OnDamage_04.wav'
[GetStreamDuration] no file: Soldier03_OnDamage_04.wav 
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
[CSoundStreamSource] no file: 'deputy_ondamage_05'
ERROR! Sound file not found: deputy_ondamage_05
ERROR [CAudioXAudio2::NewSound] no sound definition for 'Deputy_OnDamage_05.wav'
[GetStreamDuration] no file: Deputy_OnDamage_05.wav 
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
[CSoundStreamSource] no file: 'deputy_ondie_04'
ERROR! Sound file not found: deputy_ondie_04
ERROR [CAudioXAudio2::NewSound] no sound definition for 'Deputy_OnDie_04.wav'
[GetStreamDuration] no file: Deputy_OnDie_04.wav 
ERROR [FX] Cannot read definition of WeaponTrail.fx
[CSoundStreamSource] no file: 'deputy_ondamage_06'
ERROR! Sound file not found: deputy_ondamage_06
ERROR [CAudioXAudio2::NewSound] no sound definition for 'Deputy_OnDamage_06.wav'
[GetStreamDuration] no file: Deputy_OnDamage_06.wav 
[CSoundStreamSource] no file: 'deputy_ondamage_04'
ERROR! Sound file not found: deputy_ondamage_04
ERROR [CAudioXAudio2::NewSound] no sound definition for 'Deputy_OnDamage_04.wav'
[GetStreamDuration] no file: Deputy_OnDamage_04.wav 
[CGame::ShowLevel] WARNING: Level CoJ2Menu activated second time!
[CXSoundBank::LoadWaveBank] Failed to load <music.xwb>
[CAudioXAudio2::LoadWaveBank] Failed to load <music>
[CXSoundBank::LoadWaveBank] Failed to load <MinersShooting_speech.xwb>
[CAudioXAudio2::LoadWaveBank] Failed to load <MinersShooting_speech>
[AudioScript::Execute] MinersShooting_speech not found
[CGame::ShowLevel] WARNING: Level FadeOutModule activated second time!
[ExpressionVariableManager] : Load 
ERROR [CMesh::SetSkin] No skin 'default_no_glass' in mesh 'nomesh.msh', changing to 'Default'!
ERROR [CMesh::SetSkin] No skin 'default_no_glass' in mesh 'nomesh.msh', changing to 'Default'!
ERROR [CMesh::SetSkin] No skin 'default_no_glass' in mesh 'nomesh.msh', changing to 'Default'!
ERROR [CMesh::SetSkin] No skin 'default_no_glass' in mesh 'nomesh.msh', changing to 'Default'!
ERROR [CMesh::SetSkin] No skin 'default_no_glass' in mesh 'nomesh.msh', changing to 'Default'!
ERROR [CMesh::SetSkin] No skin 'default_no_glass' in mesh 'nomesh.msh', changing to 'Default'!
ERROR [CMesh::SetSkin] No skin 'default_no_glass' in mesh 'nomesh.msh', changing to 'Default'!
ERROR [CMesh::SetSkin] No skin 'default_no_glass' in mesh 'nomesh.msh', changing to 'Default'!
ERROR [CMesh::SetSkin] No skin 'default_no_glass' in mesh 'nomesh.msh', changing to 'Default'!
ERROR [CMesh::SetSkin] No skin 'default_no_glass' in mesh 'nomesh.msh', changing to 'Default'!
ERROR [CMesh::SetSkin] No skin 'default_no_glass' in mesh 'nomesh.msh', changing to 'Default'!
ERROR [CMesh::SetSkin] No skin 'default_no_glass' in mesh 'nomesh.msh', changing to 'Default'!
ERROR [CMesh::SetSkin] No skin 'default_no_glass' in mesh 'nomesh.msh', changing to 'Default'!
ERROR [CMesh::SetSkin] No skin 'default_no_glass' in mesh 'nomesh.msh', changing to 'Default'!
ERROR [CMesh::SetSkin] No skin 'default_no_glass' in mesh 'nomesh.msh', changing to 'Default'!
ERROR [CMesh::SetSkin] No skin 'default_no_glass' in mesh 'nomesh.msh', changing to 'Default'!
ERROR [CMesh::SetSkin] No skin 'default_no_glass' in mesh 'nomesh.msh', changing to 'Default'!
ERROR [CMesh::SetSkin] No skin 'default_no_glass' in mesh 'nomesh.msh', changing to 'Default'!
ERROR [CMesh::SetSkin] No skin 'default_no_glass' in mesh 'nomesh.msh', changing to 'Default'!
ERROR [CMesh::SetSkin] No skin 'default_no_glass' in mesh 'nomesh.msh', changing to 'Default'!
[CGame::ShowLevel] WARNING: Level BackgroundLoadingModule activated second time!
[CGame::ShowLevel] WARNING: Level FadeOutModule activated second time!
[CGame::ShowLevel] WARNING: Level FadeOutModule activated second time!
[CSoundStreamSource] no file: 'deputy_ondie_04'
ERROR! Sound file not found: deputy_ondie_04
ERROR [CAudioXAudio2::NewSound] no sound definition for 'Deputy_OnDie_04.wav'
[GetStreamDuration] no file: Deputy_OnDie_04.wav 
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
[CSoundStreamSource] no file: 'soldier03_ondie_04'
ERROR! Sound file not found: soldier03_ondie_04
ERROR [CAudioXAudio2::NewSound] no sound definition for 'Soldier03_OnDie_04.wav'
[GetStreamDuration] no file: Soldier03_OnDie_04.wav 
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
[CSoundStreamSource] no file: 'soldier03_ondie_04'
ERROR! Sound file not found: soldier03_ondie_04
ERROR [CAudioXAudio2::NewSound] no sound definition for 'Soldier03_OnDie_04.wav'
[GetStreamDuration] no file: Soldier03_OnDie_04.wav 
[CSoundStreamSource] no file: 'deputy_ondamage_04'
ERROR! Sound file not found: deputy_ondamage_04
ERROR [CAudioXAudio2::NewSound] no sound definition for 'Deputy_OnDamage_04.wav'
[GetStreamDuration] no file: Deputy_OnDamage_04.wav 
[CSoundStreamSource] no file: 'deputy_ondamage_06'
ERROR! Sound file not found: deputy_ondamage_06
ERROR [CAudioXAudio2::NewSound] no sound definition for 'Deputy_OnDamage_06.wav'
[GetStreamDuration] no file: Deputy_OnDamage_06.wav 
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_emiter.fx
ERROR [FX] Cannot read definition of FXDemolishSmall_particle.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
[CSoundStreamSource] no file: 'deputy_ondamage_05'
ERROR! Sound file not found: deputy_ondamage_05
ERROR [CAudioXAudio2::NewSound] no sound definition for 'Deputy_OnDamage_05.wav'
[GetStreamDuration] no file: Deputy_OnDamage_05.wav 
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
[CSoundStreamSource] no file: 'deputy_ondie_04'
ERROR! Sound file not found: deputy_ondie_04
ERROR [CAudioXAudio2::NewSound] no sound definition for 'Deputy_OnDie_04.wav'
[GetStreamDuration] no file: Deputy_OnDie_04.wav 
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
[CSoundStreamSource] no file: 'soldier03_ondamage_05'
ERROR! Sound file not found: soldier03_ondamage_05
ERROR [CAudioXAudio2::NewSound] no sound definition for 'Soldier03_OnDamage_05.wav'
[GetStreamDuration] no file: Soldier03_OnDamage_05.wav 
[CSoundStreamSource] no file: 'soldier03_ondamage_04'
ERROR! Sound file not found: soldier03_ondamage_04
ERROR [CAudioXAudio2::NewSound] no sound definition for 'Soldier03_OnDamage_04.wav'
[GetStreamDuration] no file: Soldier03_OnDamage_04.wav 
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
[CSoundStreamSource] no file: 'deputy_ondie_04'
ERROR! Sound file not found: deputy_ondie_04
ERROR [CAudioXAudio2::NewSound] no sound definition for 'Deputy_OnDie_04.wav'
[GetStreamDuration] no file: Deputy_OnDie_04.wav 
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
ERROR [FX] Cannot read definition of WeaponTrail.fx
[CSoundStreamSource] no file: 'deputy_ondie_04'
ERROR! Sound file not found: deputy_ondie_04
ERROR [CAudioXAudio2::NewSound] no sound definition for 'Deputy_OnDie_04.wav'
[GetStreamDuration] no file: Deputy_OnDie_04.wav 
[CGame::ShowLevel] WARNING: Level FadeOutModule activated second time!
WARNING [CMovieTrackObject::ActivateTrack] Object E03_CIN08_Ray_LookAt not active on level!
WARNING [CMovieTrackObject::ActivateTrack] Object E03_CIN08_Juarez_LookAt not active on level!
WARNING [CMovieTrackObject::ActivateTrack] Object E03_CIN08_Marisa_LookAt not active on level!
WARNING [CMovieTrackObject::ActivateTrack] Object E03_CIN08_Thomas_LookAt not active on level!
WARNING [CMovieTrackObject::ActivateTrack] Object E03_CIN08_William_LookAt not active on level!
[CGame::ShowLevel] WARNING: Level FadeOutModule activated second time!
[CGame::ShowLevel] WARNING: Level FadeOutModule activated second time!
[CGame::ShowLevel] WARNING: Level FadeOutModule activated second time!
[CGame::ShowLevel] WARNING: Level FadeOutModule activated second time!
WARNING [CMovieTrackObject::ActivateTrack] Object E04_CIN09_Juarez_LookAt not active on level!
WARNING [CMovieTrackObject::ActivateTrack] Object E04_CIN09_Ray_LookAt not active on level!
WARNING [CMovieTrackObject::ActivateTrack] Object E04_CIN09_William_LookAt not active on level!
ERROR [PlayMovie] Movie 'Film57' is already playing!
[CGame::ShowLevel] WARNING: Level FadeOutModule activated second time!
[CGame::ShowLevel] WARNING: Level FadeOutModule activated second time!
[CGame::ShowLevel] WARNING: Level FadeOutModule activated second time!
[CGame::ShowLevel] WARNING: Level FadeOutModule activated second time!
[CGame::ShowLevel] WARNING: Level FadeOutModule activated second time!
[CGame::ShowLevel] WARNING: Level FadeOutModule activated second time!
[CGame::ShowLevel] WARNING: Level FadeOutModule activated second time!
[CGame::ShowLevel] WARNING: Level CoJ2Menu activated second time!
[CGame::ShowLevel] WARNING: Level FadeOutModule activated second time!
[CGame::ShowLevel] WARNING: Level FadeOutModule activated second time!
[CGame::ShowLevel] WARNING: Level FadeOutModule activated second time!
[CGame::ShowLevel] WARNING: Level FadeOutModule activated second time!
VarScripted unloaded: data/maps/minersshooting/minersshooting.scr!
VarScripted unloaded: varlist.scr!
VarScripted varlist.scr loaded at 05693788!
Some variables were overwritten.
WARNING! Sprite <:UIScreen> referenced:
WARNING! in rendering list of level <LawmanModule:CoJ2ModuleSingle>
WARNING! Sprite <:UIScreen> referenced:
WARNING! in rendering list of level <LawmanModule:CoJ2ModuleSingle>
WARNING! Sprite <:UIGameMovieBackground> referenced:
WARNING! in rendering list of level <LawmanModule:CoJ2ModuleSingle>
[CXSoundBank::LoadWaveBank] Failed to load <Music.xwb>
[CAudioXAudio2::LoadWaveBank] Failed to load <Music>
[CXSoundBank::LoadWaveBank] Failed to load <menu.xwb>
[CAudioXAudio2::LoadWaveBank] Failed to load <menu>
[CXSoundBank::LoadWaveBank] Failed to load <speech_ai_chatter.xwb>
[CAudioXAudio2::LoadWaveBank] Failed to load <speech_ai_chatter>
[CGame::ShowLevel] WARNING: Level FadeOutModule activated second time!
[CGame::ShowLevel] WARNING: Level FadeOutModule activated second time!
ResourceLoadingRuntime: sector size is 512 bytes. okay
[CXSoundBank::LoadWaveBank] Failed to load <music.xwb>
[CAudioXAudio2::LoadWaveBank] Failed to load <music>
[CXSoundBank::LoadWaveBank] Failed to load <MinersMassacre_speech.xwb>
[CAudioXAudio2::LoadWaveBank] Failed to load <MinersMassacre_speech>
[AudioScript::Execute] MinersMassacre_speech not found
[CGame::ShowLevel] WARNING: Level FadeOutModule activated second time!
[CXSoundBank::LoadWaveBank] Failed to load <minersmassacre_sfx.xwb>
[CAudioXAudio2::LoadWaveBank] Failed to load <minersmassacre_sfx>
[CXSoundBank::LoadWaveBank] Failed to load <minersmassacre_sfx_stream.xwb>
[CAudioXAudio2::LoadWaveBank] Failed to load <minersmassacre_sfx_stream>
[CXSoundBank::LoadWaveBank] Failed to load <minersmassacre_sfx_local.xwb>
[CAudioXAudio2::LoadWaveBank] Failed to load <minersmassacre_sfx_local>
[CXSoundBank::LoadWaveBank] Failed to load <minersmassacre_speech.xwb>
[CAudioXAudio2::LoadWaveBank] Failed to load <minersmassacre_speech>
[CXSoundBank::LoadWaveBank] Failed to load <speech_ai_chatter.xwb>
[CAudioXAudio2::LoadWaveBank] Failed to load <speech_ai_chatter>
[CXSoundBank::LoadWaveBank] Failed to load <music.xwb>
[CAudioXAudio2::LoadWaveBank] Failed to load <music>
[CXSoundBank::LoadWaveBank] Failed to load <menu.xwb>
[CAudioXAudio2::LoadWaveBank] Failed to load <menu>
ERROR! Sound file not found: horse_hard_surface_steps_00
ERROR! Sound file not found: horse_soft_surface_steps_00
ERROR! Sound file not found: ray_hard_breathing_04
ERROR! Sound file not found: thomas_ondamage_06
ERROR! Sound file not found: thomas_ondamage_07
ERROR! Sound file not found: thomas_ondamage_08
ERROR! Sound file not found: thomas_ondie_04
ERROR! Sound file not found: thomas_ondie_05
ERROR! Sound file not found: thomas_ondie_06
ERROR! Sound file not found: thomas_onfiredamage_04
ERROR! Sound file not found: boy_ondamage_01
ERROR! Sound file not found: boy_ondamage_02
ERROR! Sound file not found: boy_ondamage_03
ERROR! Sound file not found: boy_ondie_01
ERROR! Sound file not found: boy_ondie_02
ERROR! Sound file not found: deputy_ondamage_04
ERROR! Sound file not found: deputy_ondamage_05
ERROR! Sound file not found: deputy_ondamage_06
ERROR! Sound file not found: deputy_ondie_04
ERROR! Sound file not found: native01_ondamage_01
ERROR! Sound file not found: native01_ondamage_02
ERROR! Sound file not found: native01_ondamage_03
ERROR! Sound file not found: native01_ondamage_04
ERROR! Sound file not found: native01_ondamage_05
ERROR! Sound file not found: native01_ondie_01
ERROR! Sound file not found: native01_ondie_02
ERROR! Sound file not found: native01_ondie_03
ERROR! Sound file not found: soldier03_ondamage_04
ERROR! Sound file not found: soldier03_ondamage_05
ERROR! Sound file not found: soldier03_ondie_04
ERROR! Sound file not found: william_ondamage_04
ERROR! Sound file not found: william_ondamage_05
ERROR! Sound file not found: william_ondamage_06
ERROR! Sound file not found: william_ondie_04
ERROR! Sound file not found: william_ondie_05
ERROR! Sound file not found: william_ondie_06
ERROR! Sound file not found: william_ondie_07
ERROR! Sound file not found: woman_ondamage_00
ERROR! Sound file not found: woman_ondie_00
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground//EditBoxDummy/Selection_ItemGroup/..., setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground//EditBoxDummy/Selection_ItemGroup/..., setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
ResourceLoadingRuntime: sector size is 512 bytes. okay
ERROR [CMaterialMgr::Register] Material 'sprite_outline&0000.mat' already exists!
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def Modal_Window_Decor for XuiImage1, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def Modal_Window_Decor for ID_FRAME_BACKGROUND, setting red
[CUIImage::SetTexture] no texture def Modal_Window_Decor for ID_FRAME_NORMAL, setting red
[CUIFontManager::GetProperFont] no style for FontTextMedium, using MSSansSerif8
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CFactory::CreateObject] WARNING! object of class <CoJ2ModuleSingle> creator_level==NULL!
VarScripted data/maps/minersmassacre/minersmassacre.scr loaded at 05693788!
Some variables were overwritten.
ResourceLoadingRuntime: sector size is 512 bytes. okay
Free resource loading disabled
ResourceLoadingRuntime: sector size is 512 bytes. okay
Free resource loading disabled
ResourceLoadingRuntime: sector size is 512 bytes. okay
Free resource loading disabled
ResourceLoadingRuntime: sector size is 512 bytes. okay
Free resource loading disabled
ERROR [CMaterialMgr::Register] Material 'bbox&0010.mat' already exists!
ERROR [CMaterialMgr::Register] Material 'odehull&0010.mat' already exists!
ERROR [CMaterialMgr::Register] Material 'colorred&0010.mat' already exists!
ERROR: material 'rock_wall_a&0010.mat' not in pack - gather it!
ERROR: material 'rock_wall_a_det_0&0010.mat' not in pack - gather it!
ERROR: material 'rock_det_0&0010.mat' not in pack - gather it!
ResourceLoadingRuntime: sector size is 512 bytes. okay
Free resource loading disabled
ERROR [CLightmapMgr::LoadCompiled] Cannot open/read data/maps/minersmassacre/minersmassacre.exp
CGame::LoadGameModule(..): Unable to load lightmaps for data/maps/minersmassacre/minersmassacre.exp
ERROR: cannot find material 'fx_long_trace.mat'!
[StaticGeometry] Loading exp map: minersmassacre.s3d
ERROR: material 'tree_billboards&0000.mat' not in pack - gather it!
ERROR: cannot find texture __generatedname__1defaulttexture
ERROR: cannot find texture __generatedname__1defaulttexture
ERROR: cannot find texture __generatedname__1defaulttexture
ERROR: cannot find texture __generatedname__1defaulttexture
ERROR: cannot find texture __generatedname__1defaulttexture
ERROR: cannot find texture __generatedname__1defaulttexture
ERROR: cannot find texture __generatedname__1defaulttexture
ERROR [CMesh::SetSkin] No skin 'Default' in mesh 'sharps_rifle.msh', changing to 'Default'!
WARNING: [CMesh::SetSkin] no skin Default for m_MeshFile sharps_rifle.msh
ERROR: cannot find texture __generatedname__1defaulttexture
ERROR: cannot find texture __generatedname__1defaulttexture
ERROR: cannot find texture __generatedname__1defaulttexture
ERROR: cannot find texture __generatedname__1defaulttexture
ERROR: cannot find texture __generatedname__1defaulttexture
ERROR: cannot find texture __generatedname__1defaulttexture
ERROR: cannot find texture __generatedname__1defaulttexture
ERROR: cannot find texture __generatedname__1defaulttexture
ERROR: cannot find texture __generatedname__1defaulttexture
ERROR: cannot find texture __generatedname__1defaulttexture
ERROR: cannot find texture __generatedname__1defaulttexture
ERROR: cannot find texture __generatedname__1defaulttexture
ERROR: cannot find texture __generatedname__1defaulttexture
ERROR: cannot find texture __generatedname__1defaulttexture
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
Creating road "StablesRoad" geometry [Road]: collision info: 132 blocks generated (8 faces per block)
[Road]: collision info: 132 blocks generated (8 faces per block)
Creating road geometry ended (1056 faces, done in 0.002 seconds)
Creating road "OfficePath" geometry [Road]: collision info: 248 blocks generated (8 faces per block)
[Road]: collision info: 248 blocks generated (8 faces per block)
Creating road geometry ended (1984 faces, done in 0.002 seconds)
Creating road "VillageRoad" geometry ERROR: material 'p_roadending&0080.mat' not in pack - gather it!
ERROR: material 'p_roadending&0080.mat' not in pack - gather it!
[Road]: collision info: 127 blocks generated (8 faces per block)
[Road]: collision info: 127 blocks generated (8 faces per block)
Creating road geometry ended (1016 faces, done in 0.002 seconds)
Creating road "VillagePath" geometry ERROR: material 'p_roadending&0080.mat' not in pack - gather it!
ERROR: material 'p_roadending&0080.mat' not in pack - gather it!
[Road]: collision info: 45 blocks generated (8 faces per block)
[Road]: collision info: 45 blocks generated (8 faces per block)
Creating road geometry ended (360 faces, done in 0.001 seconds)
Creating road "MinePath" geometry ERROR: material 'p_roadending&0080.mat' not in pack - gather it!
ERROR: material 'p_roadending&0080.mat' not in pack - gather it!
[Road]: collision info: 62 blocks generated (8 faces per block)
[Road]: collision info: 62 blocks generated (8 faces per block)
Creating road geometry ended (496 faces, done in 0.002 seconds)
Creating road "StablesRoad_end" geometry [Road]: collision info: 157 blocks generated (8 faces per block)
[Road]: collision info: 157 blocks generated (8 faces per block)
Creating road geometry ended (1256 faces, done in 0.002 seconds)
[CUIImage::SetTexture] no texture def Pointer_Red for ICON/GRP/DUMMY_LOCATION/LOCATION_MAP/..., setting red
ERROR: cannot find texture directionindicator.dds
ERROR: cannot find texture hitindicator.dds
[CUIImage::SetTexture] no texture def Progressbar for Background/ID_PROGRESS/Boss/HUDCommon, setting red
[CUIImage::SetTexture] no texture def Progressbar for Progress/ID_PROGRESS/Boss/HUDCommon, setting red
[CUIImage::SetTexture] no texture def concentration_progress_icon for ICON/ConcentrationProgress/HUDCommon, setting red
ERROR: cannot find texture lassohelpers.dds
ERROR: cannot find texture icon_hammer_01.dds
ERROR: cannot find texture icon_hammer_02.dds
ERROR! Sound file not found: fallingbody
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/knife> and prefix <shot_preparing*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon> and prefix <loading_bullets_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/peacemaker> and prefix <peacemaker_turn_cylinder_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/winchester> and prefix <winchester_bullet_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/remington> and prefix <remington_bullets_out_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/remington> and prefix <remington_reload_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/sig550> and prefix <sig550_reload*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/bow> and prefix <arrow_shot_left_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/bow> and prefix <arrow_shot_right_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/ambient/water> and prefix <water_on_fireleft_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/ambient/water> and prefix <water_on_fireright_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon> and prefix <dynamitestickshootleft_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon> and prefix <dynamitestickshootright_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/gatling> and prefix <gatling_left_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/player> and prefix <leg_waveleft_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/player> and prefix <leg_waveright_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/knife> and prefix <knife_attackleft_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/knife> and prefix <knife_attackright_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/knife> and prefix <knife_hit_01left_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/knife> and prefix <knife_hit_01right_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/knife> and prefix <knife_hit_02left_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/knife> and prefix <knife_hit_02right_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/knife> and prefix <knife_throw_left_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/knife> and prefix <knife_throw_right_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/lasso> and prefix <lasso_inleft_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/lasso> and prefix <lasso_inright_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/lasso> and prefix <lasso_throwleft_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/lasso> and prefix <lasso_throwright_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/pistol> and prefix <pistol_left_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/pistol> and prefix <pistol_right_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/frontier> and prefix <frontier_hammer_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/frontier> and prefix <frontier_hammer_left_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/frontier> and prefix <frontier_hammer_right_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/pistol> and prefix <pistol_empty*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/pistol> and prefix <pistol_left_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/pistol> and prefix <pistol_right_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/pistol> and prefix <pistol_left_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/pistol> and prefix <pistol_right_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/henry> and prefix <henry_left_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/henry> and prefix <henry_right_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/henry> and prefix <henry_left_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/henry> and prefix <henry_right_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/winchester> and prefix <winchester_left_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/winchester> and prefix <winchester_reload_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/winchester> and prefix <winchester_reload_left_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/winchester> and prefix <winchester_reload_right_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/winchesterscope> and prefix <winchesterscope_left_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/remington> and prefix <remington_left_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/sig550> and prefix <sig550_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/sig550> and prefix <sig550_left_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/sig550> and prefix <sig550_right_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/whip> and prefix <whip_lash_left_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/whip> and prefix <whip_lash_right_*>!
[CUIElementTimeLine::PlayAnimation]  ANIM ASSERTION!
Undeclared variable <fSkyHorizonScaleH>
[GetStreamDuration] no file: Deputy_OnDamage_04.wav 
[GetStreamDuration] no file: Deputy_OnDamage_05.wav 
[GetStreamDuration] no file: Deputy_OnDamage_06.wav 
[GetStreamDuration] no file: Soldier03_OnDamage_04.wav 
[GetStreamDuration] no file: Soldier03_OnDamage_05.wav 
[GetStreamDuration] no file: Woman_OnDamage_00.wav 
[GetStreamDuration] no file: Boy_OnDamage_01.wav 
[GetStreamDuration] no file: Boy_OnDamage_02.wav 
[GetStreamDuration] no file: Boy_OnDamage_03.wav 
[GetStreamDuration] no file: William_OnDamage_04.wav 
[GetStreamDuration] no file: William_OnDamage_05.wav 
[GetStreamDuration] no file: William_OnDamage_06.wav 
[GetStreamDuration] no file: Deputy_OnDie_04.wav 
[GetStreamDuration] no file: Soldier03_OnDie_04.wav 
[GetStreamDuration] no file: Woman_OnDie_00.wav 
[GetStreamDuration] no file: Boy_OnDie_01.wav 
[GetStreamDuration] no file: Boy_OnDie_02.wav 
[GetStreamDuration] no file: William_OnDie_04.wav 
[GetStreamDuration] no file: William_OnDie_05.wav 
[GetStreamDuration] no file: William_OnDie_06.wav 
[GetStreamDuration] no file: William_OnDie_07.wav 
[GetStreamDuration] no file: soldier03_OnDie_04.wav 
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/player> and prefix <ray_climbing*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/player> and prefix <ray_friendyfire*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/player> and prefix <ray_climb_low*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/player> and prefix <ray_climb_mid*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/player> and prefix <ray_climb_hi*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/player> and prefix <ray_climb_hang*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/player> and prefix <thomas_climbing*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/player> and prefix <thomas_friendyfire*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/foleys> and prefix <derringeropenclose*>!
ERROR [FX] Cannot read definition of Dynlight_light_emiter.fx
ERROR [FX] Cannot read definition of Dynlight_light_particle.fx
CMeshHierarchy::HideElement(..): element -1 doesn't exist!
CMeshHierarchy::HideElement(..): element -1 doesn't exist!
CMeshHierarchy::HideElement(..): element -1 doesn't exist!
CMeshHierarchy::HideElement(..): element -1 doesn't exist!
CMeshHierarchy::HideElement(..): element -1 doesn't exist!
CMeshHierarchy::HideElement(..): element -1 doesn't exist!
[ExpressionVariableManager] : Save 
[CGame::ShowLevel] WARNING: Level CoJ2ModuleSingle activated second time!
[CGame::ShowLevel] WARNING: Level BackgroundLoadingModule activated second time!
[CGame::ShowLevel] WARNING: Level FadeOutModule activated second time!
[CGame::ShowLevel] WARNING: Level FadeOutModule activated second time!
WARNING [CMovieTrackObject::ActivateTrack] Object E05_CIN10_RayLookAt not active on level!
WARNING [CMovieTrackObject::ActivateTrack] Object E05_CIN10_ThomasLookAt not active on level!
WARNING [CMovieTrackObject::ActivateTrack] Object E05_CIN10_MinerBLookAt not active on level!
[CGame::ShowLevel] WARNING: Level FadeOutModule activated second time!
[CGame::ShowLevel] WARNING: Level FadeOutModule activated second time!
[CGame::ShowLevel] WARNING: Level FadeOutModule activated second time!
[CGame::ShowLevel] WARNING: Level FadeOutModule activated second time!
[CGame::ShowLevel] WARNING: Level FadeOutModule activated second time!
[CGame::ShowLevel] WARNING: Level FadeOutModule activated second time!
VarScripted unloaded: data/maps/minersmassacre/minersmassacre.scr!
VarScripted unloaded: varlist.scr!
VarScripted varlist.scr loaded at 05693788!
Some variables were overwritten.
WARNING! Sprite <:UIScreen> referenced:
WARNING! in rendering list of level <LawmanModule:CoJ2ModuleSingle>
WARNING! Sprite <:UIScreen> referenced:
WARNING! in rendering list of level <LawmanModule:CoJ2ModuleSingle>
WARNING! Sprite <:UIGameMovieBackground> referenced:
WARNING! in rendering list of level <LawmanModule:CoJ2ModuleSingle>
[CXSoundBank::LoadWaveBank] Failed to load <Music.xwb>
[CAudioXAudio2::LoadWaveBank] Failed to load <Music>
[CXSoundBank::LoadWaveBank] Failed to load <menu.xwb>
[CAudioXAudio2::LoadWaveBank] Failed to load <menu>
[CXSoundBank::LoadWaveBank] Failed to load <speech_ai_chatter.xwb>
[CAudioXAudio2::LoadWaveBank] Failed to load <speech_ai_chatter>
ResourceLoadingRuntime: sector size is 512 bytes. okay
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def Menu_Map for Bckg, setting red
[CUIImage::SetTexture] no texture def Gunfighter_Captured for ID_CAPTURED, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Unknown for ID_ICON, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Captured for ID_CAPTURED, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Unknown for ID_ICON, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Captured for ID_CAPTURED, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Unknown for ID_ICON, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Captured for ID_CAPTURED, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Unknown for ID_ICON, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Captured for ID_CAPTURED, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Unknown for ID_ICON, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Captured for ID_CAPTURED, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Unknown for ID_ICON, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Captured for ID_CAPTURED, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Unknown for ID_ICON, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Captured for ID_CAPTURED, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Unknown for ID_ICON, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Captured for ID_CAPTURED, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Unknown for ID_ICON, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Captured for ID_CAPTURED, setting red
[CUIImage::SetTexture] no texture def SecretScroll for VI_Image, setting red
[CUIImage::SetTexture] no texture def SecretScroll for VI_Image, setting red
[CUIImage::SetTexture] no texture def SecretScroll for VI_Image, setting red
[CUIImage::SetTexture] no texture def SecretScroll for VI_Image, setting red
[CUIImage::SetTexture] no texture def SecretScroll for VI_Image, setting red
[CUIImage::SetTexture] no texture def SecretScroll for VI_Image, setting red
[CUIImage::SetTexture] no texture def SecretScroll for I_Secret, setting red
[CGame::ShowLevel] WARNING: Level FadeOutModule activated second time!
[CGame::ShowLevel] WARNING: Level FadeOutModule activated second time!
ERROR: cannot find texture out/save/seeger/autosave_story.sav.tga
WARNING! Sprite <:BackgroundLoadingScreen> referenced:
WARNING! in rendering list of level <:BackgroundLoadingModule>
WARNING! Sprite <:UIDashboardScreen> referenced:
WARNING! in rendering list of level <:DashboardPc>
WARNING! Sprite <:UIDashboardSaveNotificationScreen> referenced:
WARNING! in rendering list of level <:DashboardPc>
WARNING! Sprite <:MenuDashboardNotification> referenced:
WARNING! in rendering list of level <:DashboardPc>
WARNING! Sprite <:MenuDashboardMsgBox> referenced:
WARNING! in rendering list of level <:DashboardPc>
WARNING! Sprite <:MenuDashboardMessageCompose> referenced:
WARNING! in rendering list of level <:DashboardPc>
WARNING! Sprite <:MenuDashboardMessage> referenced:
WARNING! in rendering list of level <:DashboardPc>
WARNING! Sprite <:MenuDashboardReconnect> referenced:
WARNING! in rendering list of level <:DashboardPc>
WARNING! Sprite <:MenuDashboardPlayers> referenced:
WARNING! in rendering list of level <:DashboardPc>
WARNING! Sprite <:MenuDashboardFriends> referenced:
WARNING! in rendering list of level <:DashboardPc>
WARNING! Sprite <:MenuDashboardMessages> referenced:
WARNING! in rendering list of level <:DashboardPc>
WARNING! Sprite <:MenuDashboardGamerProfile> referenced:
WARNING! in rendering list of level <:DashboardPc>
WARNING! Sprite <:MenuDashboardAgreement> referenced:
WARNING! in rendering list of level <:DashboardPc>
WARNING! Sprite <:MenuDashboardEditProfile> referenced:
WARNING! in rendering list of level <:DashboardPc>
WARNING! Sprite <:MenuDashboardRecoverProfile> referenced:
WARNING! in rendering list of level <:DashboardPc>
WARNING! Sprite <:MenuDashboardUpgradeProfile> referenced:
WARNING! in rendering list of level <:DashboardPc>
WARNING! Sprite <:MenuDashboardCreateProfileMpl> referenced:
WARNING! in rendering list of level <:DashboardPc>
WARNING! Sprite <:MenuDashboardCreateProfileLan> referenced:
WARNING! in rendering list of level <:DashboardPc>
WARNING! Sprite <:MenuDashboardCreateProfile> referenced:
WARNING! in rendering list of level <:DashboardPc>
WARNING! Sprite <:MenuDashboardSignIn> referenced:
WARNING! in rendering list of level <:DashboardPc>
WARNING! Sprite <:MenuDashboardMain> referenced:
WARNING! in rendering list of level <:DashboardPc>
WARNING! Sprite <:MenuDashboardBackground> referenced:
WARNING! in rendering list of level <:DashboardPc>
WARNING! Sprite <:MenuPasswordDialog> referenced:
WARNING! in rendering list of level <:DashboardPc>
WARNING! Sprite <:MenuProgressDialog> referenced:
WARNING! in rendering list of level <:DashboardPc>
WARNING! Sprite <:MenuYesNoDialog> referenced:
WARNING! in rendering list of level <:DashboardPc>
WARNING! Sprite <:IUICursor> referenced:
WARNING! in rendering list of level <:DashboardPc>
WARNING! Sprite <:MenuSecret> referenced:
WARNING! in rendering list of level <:CoJ2Menu>
WARNING! Sprite <:MenuSelectDifficulty> referenced:
WARNING! in rendering list of level <:CoJ2Menu>
WARNING! Sprite <:MenuSecrets> referenced:
WARNING! in rendering list of level <:CoJ2Menu>
WARNING! Sprite <:MenuSingleplayerStatsPersonal> referenced:
WARNING! in rendering list of level <:CoJ2Menu>
WARNING! Sprite <:MenuDuelChallenge> referenced:
WARNING! in rendering list of level <:CoJ2Menu>
WARNING! Sprite <:MenuChooseMapExtra> referenced:
WARNING! in rendering list of level <:CoJ2Menu>
WARNING! Sprite <:MenuExtraMissions> referenced:
WARNING! in rendering list of level <:CoJ2Menu>
WARNING! Sprite <:MenuChooseMap> referenced:
WARNING! in rendering list of level <:CoJ2Menu>
WARNING! Sprite <:MenuStoryMode> referenced:
WARNING! in rendering list of level <:CoJ2Menu>
WARNING! Sprite <:MenuSingleplayer> referenced:
WARNING! in rendering list of level <:CoJ2Menu>
WARNING! Sprite <:UIGameMovieBackground> referenced:
WARNING! in rendering list of level <:CoJ2Menu>
WARNING! Sprite <:MenuAchivments> referenced:
WARNING! in rendering list of level <:CoJ2Menu>
WARNING! Sprite <:UIMainMenuScreen> referenced:
WARNING! in rendering list of level <:CoJ2Menu>
WARNING! Sprite <:MenuLoad> referenced:
WARNING! in rendering list of level <:CoJ2Menu>
WARNING! Sprite <:MenuUnlock> referenced:
WARNING! in rendering list of level <:CoJ2Menu>
WARNING! Sprite <:MenuMplStatsLeaderboardCoJ2> referenced:
WARNING! in rendering list of level <:CoJ2Menu>
WARNING! Sprite <:MenuMplChat> referenced:
WARNING! in rendering list of level <:CoJ2Menu>
WARNING! Sprite <:MenuMplCustomMatch> referenced:
WARNING! in rendering list of level <:CoJ2Menu>
WARNING! Sprite <:MenuMplCreateGame> referenced:
WARNING! in rendering list of level <:CoJ2Menu>
WARNING! Sprite <:MenuMpl> referenced:
WARNING! in rendering list of level <:CoJ2Menu>
WARNING! Sprite <:MenuLanCreateGame> referenced:
WARNING! in rendering list of level <:CoJ2Menu>
WARNING! Sprite <:MenuLan> referenced:
WARNING! in rendering list of level <:CoJ2Menu>
WARNING! Sprite <:MenuMultiplayerChooseMaps> referenced:
WARNING! in rendering list of level <:CoJ2Menu>
WARNING! Sprite <:MenuMultiplayerJoin> referenced:
WARNING! in rendering list of level <:CoJ2Menu>
WARNING! Sprite <:MenuMultiplayer> referenced:
WARNING! in rendering list of level <:CoJ2Menu>
WARNING! Sprite <:MenuStartLevel> referenced:
WARNING! in rendering list of level <:CoJ2Menu>
WARNING! Sprite <:UIMainMenuScreen> referenced:
WARNING! in rendering list of level <:CoJ2Menu>
WARNING! Sprite <:UIMainMenuScreen> referenced:
WARNING! in rendering list of level <:CoJ2Menu>
WARNING! Sprite <:MenuDisplayDevice> referenced:
WARNING! in rendering list of level <:CoJ2Menu>
WARNING! Sprite <:MenuForeground> referenced:
WARNING! in rendering list of level <:CoJ2Menu>
WARNING! Sprite <:MenuNewBackground> referenced:
WARNING! in rendering list of level <:CoJ2Menu>
WARNING! Sprite <:MenuGamma> referenced:
WARNING! in rendering list of level <:CoJ2Menu>
WARNING! Sprite <:MenuCredits> referenced:
WARNING! in rendering list of level <:CoJ2Menu>
WARNING! Sprite <:MenuMain> referenced:
WARNING! in rendering list of level <:CoJ2Menu>
WARNING! Sprite <:MenuTest> referenced:
WARNING! in rendering list of level <:CoJ2Menu>
WARNING! Sprite <:UIScreen> referenced:
WARNING! in rendering list of level <:CoJ2Menu>
WARNING! Sprite <:MenuSavingProfileWarning> referenced:
WARNING! in rendering list of level <:CoJ2Menu>
WARNING! Sprite <:GameUILoading> referenced:
WARNING! in rendering list of level <:CoJ2Menu>
WARNING! Sprite <:MenuOptionsGame> referenced:
WARNING! in rendering list of level <:CoJ2Menu>
WARNING! Sprite <:MenuOptionsControlsKeyboardCoJ2> referenced:
WARNING! in rendering list of level <:CoJ2Menu>
WARNING! Sprite <:MenuOptionsControlsSticks> referenced:
WARNING! in rendering list of level <:CoJ2Menu>
WARNING! Sprite <:MenuOptionsControlsButtons> referenced:
WARNING! in rendering list of level <:CoJ2Menu>
WARNING! Sprite <:MenuOptionsControls> referenced:
WARNING! in rendering list of level <:CoJ2Menu>
WARNING! Sprite <:MenuOptionsVideo> referenced:
WARNING! in rendering list of level <:CoJ2Menu>
WARNING! Sprite <:MenuOptionsAudio> referenced:
WARNING! in rendering list of level <:CoJ2Menu>
WARNING! Sprite <:MenuPasswordDialog> referenced:
WARNING! in rendering list of level <:CoJ2Menu>
WARNING! Sprite <:MenuProgressDialog> referenced:
WARNING! in rendering list of level <:CoJ2Menu>
WARNING! Sprite <:MenuYesNoDialog> referenced:
WARNING! in rendering list of level <:CoJ2Menu>
WARNING! Sprite <:IUICursor> referenced:
WARNING! in rendering list of level <:CoJ2Menu>
WARNING! Sprite <GameSkipMovieFadeOut:FadeOutWindow> referenced:
WARNING! in rendering list of level <:FadeOutModule>
WARNING! Sprite <                         GameFadeOut:FadeOutWindow> referenced:
WARNING! in rendering list of level <:FadeOutModule>
WARNING! Sprite <MenuFadeOut                         :FadeOutWindow> referenced:
WARNING! in rendering list of level <:FadeOutModule>
---------------------------------------------------------
Time of playing game: 43.574856s
Updated frames: 18330 Rendered frames: 17298
Average FPS: 396.972046
---------------------------------------------------------
[CMaterialMgr::Shutdown] Material not free! (add.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (ambient.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (avg.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (backyuv.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (bb_clr.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (bbox.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (beam.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (beamndt.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (black_pp.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (blur_camera_motion.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (blur_gauss_h.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (blur_gauss_v.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (bsphere.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (clouds.mat - 3)
[CMaterialMgr::Shutdown] Material not free! (clouds_mix.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (clouds_sky.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (clouds_sky_depthblend.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (colorred.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (comment.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (con_bkgd.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (con_graph.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (con_text_color.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (copy.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (copy_4.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (copy_4_depth.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (copy_4_f16.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (copy_4_f16_lum_scale.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (copy_4_f32.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (copy_4_rain.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (copy_4_rgb0_a1.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (copy_4_shd.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (copy_4_shd_simple.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (copy_editor.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (copy_gamma_win.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (copy_gamma_win_out.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (copy_out.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (copy_smooth.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (default.mat - 26)
[CMaterialMgr::Shutdown] Material not free! (deform.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (deform_lens.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (deform_motion.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (deform_motion_lens.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (depth_effects.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (depth_effects_d.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (depth_effects_dh.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (depth_effects_dr.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (depth_effects_h.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (depth_effects_r.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (depth_resolve.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (dsl_omni.mat - 3)
[CMaterialMgr::Shutdown] Material not free! (dsl_omni_dark.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (dsl_omni_proj.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (filter_alpha_grow.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (filter_bb_clr_grow.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (filter_bb_nrm_swizzle.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (fog_pp.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (fog_volume.mat - 3)
[CMaterialMgr::Shutdown] Material not free! (fog_volume_4.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (fog_volume_noise.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (lighting_pp.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (lighting_pp_simple.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (lighting_pp_stencil.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (lighting_pp_stencil_simple.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (lighting_pp_sun.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (lighting_pp_sun_no_clr.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (lighting_pp_sun_no_clr_simple.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (lighting_pp_sun_simple.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (loading_bckg.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (maskquad.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (menu_bckg.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (menu_bckg_empty.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (menu_bckg_film.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (menu_bckg_filmyuv.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (menu_bckg_screenshot_pc.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (menu_bckg_white.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (menu_button_back.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (menu_button_back100.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (menu_button_back100_static.mat - 997)
[CMaterialMgr::Shutdown] Material not free! (menu_button_back_mask.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (menu_button_back_mask_slow.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (menu_button_back_maskquad.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (menu_button_back_nmul.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (menu_button_back_slow.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (menu_button_back_static.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (menu_col.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (menu_col_mul.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (menu_col_nomove.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (menu_photos.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (menu_secret.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (menu_sepia.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (menu_slider_mask.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (menu_slider_mask_nmul.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (menu_sprite_corr.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (menu_sprite_maskalpha.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (odehull.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (player_damage.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (rain_drops.mat - 3)
[CMaterialMgr::Shutdown] Material not free! (rain_drops_bdf.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (rain_drops_trn.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (rain_surface.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (scope_pp.mat - 3)
[CMaterialMgr::Shutdown] Material not free! (scope_pp_back.mat - 3)
[CMaterialMgr::Shutdown] Material not free! (scope_pp_glass.mat - 3)
[CMaterialMgr::Shutdown] Material not free! (scope_pp_glass_bdf.mat - 3)
[CMaterialMgr::Shutdown] Material not free! (shadows_blur.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (shadows_blur_noclouds.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (shadows_blur_only.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (shock.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (shoots.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (shoots_fade.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (shoots_show.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (sky.mat - 3)
[CMaterialMgr::Shutdown] Material not free! (sky_pp.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (splates.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (splates_bdf.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (splates_fade.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (splates_flow.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (splates_nrm.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (splates_rain.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (splates_show.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (splates_show_simple.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (splates_simple.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (splates_tint.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (splates_water.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (sprite.mat - 17)
[CMaterialMgr::Shutdown] Material not free! (sprite_bkgd.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (sprite_gamebkgd.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (sprite_gamebkgdmulc0.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (sprite_mad.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (sprite_mad_green.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (sprite_mad_pulse.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (sprite_mul.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (sprite_outline.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (sprite_rotate.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (sprite_t0muldirtadirt.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (sprite_text_vc.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (ssao.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (sun.mat - 3)
[CMaterialMgr::Shutdown] Material not free! (sun_rays_mask.mat - 3)
[CMaterialMgr::Shutdown] Material not free! (sun_rays_slices.mat - 3)
[CMaterialMgr::Shutdown] Material not free! (tonemapping.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (tonemapping_cm1.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (tonemapping_desaturate.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (tonemapping_glow.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (tonemapping_glow_dof_near.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (tonemapping_simple.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (tonemapping_simple_cm1.mat - 1)
[CMaterialMgr::Shutdown] Material not free! (underwater_pp.mat - 1)
[CTextureManager::Shutdown] Texture not freed __GeneratedName__1DefaultTexture
[CTextureManager::Shutdown] Texture not freed __GeneratedName__35BackBufferSnapShot
[CTextureManager::Shutdown] Texture not freed achievements.dds
[CTextureManager::Shutdown] Texture not freed arial_22.dds
[CTextureManager::Shutdown] Texture not freed arizonaexploration_screen.dds
[CTextureManager::Shutdown] Texture not freed arizonaexploration_screen2.dds
[CTextureManager::Shutdown] Texture not freed arizonaexploration_screen3.dds
[CTextureManager::Shutdown] Texture not freed background_a.dds
[CTextureManager::Shutdown] Texture not freed background_base.dds
[CTextureManager::Shutdown] Texture not freed background_fade.dds
[CTextureManager::Shutdown] Texture not freed background_mask.dds
[CTextureManager::Shutdown] Texture not freed battle_screen.dds
[CTextureManager::Shutdown] Texture not freed battle_screen2.dds
[CTextureManager::Shutdown] Texture not freed battle_screen3.dds
[CTextureManager::Shutdown] Texture not freed black.dds
[CTextureManager::Shutdown] Texture not freed clarendon condensed_32.dds
[CTextureManager::Shutdown] Texture not freed clouds_a.dds
[CTextureManager::Shutdown] Texture not freed clouds_noise_b.dds
[CTextureManager::Shutdown] Texture not freed controller.dds
[CTextureManager::Shutdown] Texture not freed credits_01.dds
[CTextureManager::Shutdown] Texture not freed credits_02.dds
[CTextureManager::Shutdown] Texture not freed credits_03.dds
[CTextureManager::Shutdown] Texture not freed credits_04.dds
[CTextureManager::Shutdown] Texture not freed credits_05.dds
[CTextureManager::Shutdown] Texture not freed credits_06.dds
[CTextureManager::Shutdown] Texture not freed credits_07.dds
[CTextureManager::Shutdown] Texture not freed credits_08.dds
[CTextureManager::Shutdown] Texture not freed credits_09.dds
[CTextureManager::Shutdown] Texture not freed credits_10.dds
[CTextureManager::Shutdown] Texture not freed credits_11.dds
[CTextureManager::Shutdown] Texture not freed credits_12.dds
[CTextureManager::Shutdown] Texture not freed credits_13.dds
[CTextureManager::Shutdown] Texture not freed credits_14.dds
[CTextureManager::Shutdown] Texture not freed credits_15.dds
[CTextureManager::Shutdown] Texture not freed credits_16.dds
[CTextureManager::Shutdown] Texture not freed cursor.dds
[CTextureManager::Shutdown] Texture not freed curves_crt_monitor.dds
[CTextureManager::Shutdown] Texture not freed curves_crt_tv.dds
[CTextureManager::Shutdown] Texture not freed curves_def.dds
[CTextureManager::Shutdown] Texture not freed curves_lcd_monitor.dds
[CTextureManager::Shutdown] Texture not freed curves_lcd_tv.dds
[CTextureManager::Shutdown] Texture not freed curves_plasma_tv.dds
[CTextureManager::Shutdown] Texture not freed dashboard_hand.dds
[CTextureManager::Shutdown] Texture not freed dashboard_title.dds
[CTextureManager::Shutdown] Texture not freed decode_a.dds
[CTextureManager::Shutdown] Texture not freed drum.dds
[CTextureManager::Shutdown] Texture not freed duality_32.dds
[CTextureManager::Shutdown] Texture not freed dungeons_screen.dds
[CTextureManager::Shutdown] Texture not freed dungeons_screen2.dds
[CTextureManager::Shutdown] Texture not freed dungeons_screen3.dds
[CTextureManager::Shutdown] Texture not freed eia-bars-pluge640.dds
[CTextureManager::Shutdown] Texture not freed empty.dds
[CTextureManager::Shutdown] Texture not freed frame_a.dds
[CTextureManager::Shutdown] Texture not freed frame_b.dds
[CTextureManager::Shutdown] Texture not freed gameart_01.dds
[CTextureManager::Shutdown] Texture not freed gameart_01_thumb.dds
[CTextureManager::Shutdown] Texture not freed gameart_02.dds
[CTextureManager::Shutdown] Texture not freed gameart_02_thumb.dds
[CTextureManager::Shutdown] Texture not freed gameart_03.dds
[CTextureManager::Shutdown] Texture not freed gameart_03_thumb.dds
[CTextureManager::Shutdown] Texture not freed gameart_04.dds
[CTextureManager::Shutdown] Texture not freed gameart_04_thumb.dds
[CTextureManager::Shutdown] Texture not freed gameart_05.dds
[CTextureManager::Shutdown] Texture not freed gameart_05_thumb.dds
[CTextureManager::Shutdown] Texture not freed gameart_06.dds
[CTextureManager::Shutdown] Texture not freed gameart_06_thumb.dds
[CTextureManager::Shutdown] Texture not freed gameart_07.dds
[CTextureManager::Shutdown] Texture not freed gameart_07_thumb.dds
[CTextureManager::Shutdown] Texture not freed gameart_08.dds
[CTextureManager::Shutdown] Texture not freed gameart_08_thumb.dds
[CTextureManager::Shutdown] Texture not freed gameart_09.dds
[CTextureManager::Shutdown] Texture not freed gameart_09_thumb.dds
[CTextureManager::Shutdown] Texture not freed gameart_10.dds
[CTextureManager::Shutdown] Texture not freed gameart_10_thumb.dds
[CTextureManager::Shutdown] Texture not freed gameart_11.dds
[CTextureManager::Shutdown] Texture not freed gameart_11_thumb.dds
[CTextureManager::Shutdown] Texture not freed gameart_12.dds
[CTextureManager::Shutdown] Texture not freed gameart_12_thumb.dds
[CTextureManager::Shutdown] Texture not freed gameart_13.dds
[CTextureManager::Shutdown] Texture not freed gameart_13_thumb.dds
[CTextureManager::Shutdown] Texture not freed gameart_14.dds
[CTextureManager::Shutdown] Texture not freed gameart_14_thumb.dds
[CTextureManager::Shutdown] Texture not freed gameart_15.dds
[CTextureManager::Shutdown] Texture not freed gameart_15_thumb.dds
[CTextureManager::Shutdown] Texture not freed gameart_16.dds
[CTextureManager::Shutdown] Texture not freed gameart_16_thumb.dds
[CTextureManager::Shutdown] Texture not freed gameart_17.dds
[CTextureManager::Shutdown] Texture not freed gameart_17_thumb.dds
[CTextureManager::Shutdown] Texture not freed gameart_18.dds
[CTextureManager::Shutdown] Texture not freed gameart_18_thumb.dds
[CTextureManager::Shutdown] Texture not freed gameart_19.dds
[CTextureManager::Shutdown] Texture not freed gameart_19_thumb.dds
[CTextureManager::Shutdown] Texture not freed gameart_20.dds
[CTextureManager::Shutdown] Texture not freed gameart_20_thumb.dds
[CTextureManager::Shutdown] Texture not freed gameart_21.dds
[CTextureManager::Shutdown] Texture not freed gameart_21_thumb.dds
[CTextureManager::Shutdown] Texture not freed gameart_22.dds
[CTextureManager::Shutdown] Texture not freed gameart_22_thumb.dds
[CTextureManager::Shutdown] Texture not freed gameart_23.dds
[CTextureManager::Shutdown] Texture not freed gameart_23_thumb.dds
[CTextureManager::Shutdown] Texture not freed gameart_24.dds
[CTextureManager::Shutdown] Texture not freed gameart_24_thumb.dds
[CTextureManager::Shutdown] Texture not freed gameart_25.dds
[CTextureManager::Shutdown] Texture not freed gameart_25_thumb.dds
[CTextureManager::Shutdown] Texture not freed gameart_26.dds
[CTextureManager::Shutdown] Texture not freed gameart_26_thumb.dds
[CTextureManager::Shutdown] Texture not freed gameart_27.dds
[CTextureManager::Shutdown] Texture not freed gameart_27_thumb.dds
[CTextureManager::Shutdown] Texture not freed gameart_28.dds
[CTextureManager::Shutdown] Texture not freed gameart_28_thumb.dds
[CTextureManager::Shutdown] Texture not freed gameart_29.dds
[CTextureManager::Shutdown] Texture not freed gameart_29_thumb.dds
[CTextureManager::Shutdown] Texture not freed gameart_30.dds
[CTextureManager::Shutdown] Texture not freed gameart_30_thumb.dds
[CTextureManager::Shutdown] Texture not freed gameart_31.dds
[CTextureManager::Shutdown] Texture not freed gameart_31_thumb.dds
[CTextureManager::Shutdown] Texture not freed gameart_32.dds
[CTextureManager::Shutdown] Texture not freed gameart_32_thumb.dds
[CTextureManager::Shutdown] Texture not freed gameart_33.dds
[CTextureManager::Shutdown] Texture not freed gameart_33_thumb.dds
[CTextureManager::Shutdown] Texture not freed gameart_34.dds
[CTextureManager::Shutdown] Texture not freed gameart_34_thumb.dds
[CTextureManager::Shutdown] Texture not freed gameart_35.dds
[CTextureManager::Shutdown] Texture not freed gameart_35_thumb.dds
[CTextureManager::Shutdown] Texture not freed gameart_36.dds
[CTextureManager::Shutdown] Texture not freed gameart_36_thumb.dds
[CTextureManager::Shutdown] Texture not freed gameart_37.dds
[CTextureManager::Shutdown] Texture not freed gameart_37_thumb.dds
[CTextureManager::Shutdown] Texture not freed gameart_38.dds
[CTextureManager::Shutdown] Texture not freed gameart_38_thumb.dds
[CTextureManager::Shutdown] Texture not freed gameart_39.dds
[CTextureManager::Shutdown] Texture not freed gameart_39_thumb.dds
[CTextureManager::Shutdown] Texture not freed gameart_40.dds
[CTextureManager::Shutdown] Texture not freed gameart_40_thumb.dds
[CTextureManager::Shutdown] Texture not freed gameart_41.dds
[CTextureManager::Shutdown] Texture not freed gameart_41_thumb.dds
[CTextureManager::Shutdown] Texture not freed gamma_a.dds
[CTextureManager::Shutdown] Texture not freed gamma_b.dds
[CTextureManager::Shutdown] Texture not freed ghosttown_screen.dds
[CTextureManager::Shutdown] Texture not freed ghosttown_screen2.dds
[CTextureManager::Shutdown] Texture not freed ghosttown_screen3.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01776.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01776_thumb.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01778.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01778_thumb.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01781.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01781_thumb.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01783.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01783_thumb.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01789.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01789_thumb.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01792.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01792_thumb.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01793.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01793_thumb.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01794.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01794_thumb.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01795.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01795_thumb.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01796.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01796_thumb.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01801.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01801_thumb.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01802.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01802_thumb.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01804.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01804_thumb.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01805.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01805_thumb.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01807.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01807_thumb.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01808.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01808_thumb.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01809.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01809_thumb.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01811.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01811_thumb.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01812.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01812_thumb.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01813.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01813_thumb.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01815.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01815_thumb.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01817.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01817_thumb.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01818.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01818_thumb.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01820.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01820_thumb.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01822.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01822_thumb.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01823.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01823_thumb.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01824.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01824_thumb.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01826.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01826_thumb.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01827.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01827_thumb.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01831.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01831_thumb.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01832.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01832_thumb.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01835.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01835_thumb.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01837.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01837_thumb.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01847.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01847_thumb.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01854.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01854_thumb.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01860.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01860_thumb.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01862.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01862_thumb.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01864.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01864_thumb.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01866.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01866_thumb.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01867.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01867_thumb.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01868.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01868_thumb.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01872.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01872_thumb.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01879.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01879_thumb.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01882.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01882_thumb.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01892.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01892_thumb.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01893.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01893_thumb.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01916.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01916_thumb.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01924.dds
[CTextureManager::Shutdown] Texture not freed hd-sn-99-01924_thumb.dds
[CTextureManager::Shutdown] Texture not freed hud_new.dds
[CTextureManager::Shutdown] Texture not freed hud_window.dds
[CTextureManager::Shutdown] Texture not freed icon_item_not_available.dds
[CTextureManager::Shutdown] Texture not freed juarez_screen.dds
[CTextureManager::Shutdown] Texture not freed juarez_screen2.dds
[CTextureManager::Shutdown] Texture not freed juarez_screen3.dds
[CTextureManager::Shutdown] Texture not freed logo_callofjuarez.dds
[CTextureManager::Shutdown] Texture not freed medallion_screen.dds
[CTextureManager::Shutdown] Texture not freed medallion_screen2.dds
[CTextureManager::Shutdown] Texture not freed medallion_screen3.dds
[CTextureManager::Shutdown] Texture not freed menu_arrows.dds
[CTextureManager::Shutdown] Texture not freed menu_buttons.dds
[CTextureManager::Shutdown] Texture not freed menu_buttons_mask.dds
[CTextureManager::Shutdown] Texture not freed menu_frames.dds
[CTextureManager::Shutdown] Texture not freed menu_gun_a.dds
[CTextureManager::Shutdown] Texture not freed menu_gun_b.dds
[CTextureManager::Shutdown] Texture not freed menu_gun_c.dds
[CTextureManager::Shutdown] Texture not freed menu_gun_d.dds
[CTextureManager::Shutdown] Texture not freed menu_parts.dds
[CTextureManager::Shutdown] Texture not freed menu_photos.dds
[CTextureManager::Shutdown] Texture not freed menu_slider.dds
[CTextureManager::Shutdown] Texture not freed mexicoexploration_screen.dds
[CTextureManager::Shutdown] Texture not freed mexicoexploration_screen2.dds
[CTextureManager::Shutdown] Texture not freed mexicoexploration_screen3.dds
[CTextureManager::Shutdown] Texture not freed microsoft sans serif_08.dds
[CTextureManager::Shutdown] Texture not freed microsoft sans serif_10.dds
[CTextureManager::Shutdown] Texture not freed minersmassacre_screen.dds
[CTextureManager::Shutdown] Texture not freed minersmassacre_screen2.dds
[CTextureManager::Shutdown] Texture not freed minersmassacre_screen3.dds
[CTextureManager::Shutdown] Texture not freed minersshooting_screen.dds
[CTextureManager::Shutdown] Texture not freed minersshooting_screen2.dds
[CTextureManager::Shutdown] Texture not freed minersshooting_screen3.dds
[CTextureManager::Shutdown] Texture not freed murderinutah_screen.dds
[CTextureManager::Shutdown] Texture not freed murderinutah_screen2.dds
[CTextureManager::Shutdown] Texture not freed murderinutah_screen3.dds
[CTextureManager::Shutdown] Texture not freed net_characters.dds
[CTextureManager::Shutdown] Texture not freed net_characters_mask.dds
[CTextureManager::Shutdown] Texture not freed noise_b.dds
[CTextureManager::Shutdown] Texture not freed noise_c.dds
[CTextureManager::Shutdown] Texture not freed overlay.dds
[CTextureManager::Shutdown] Texture not freed player_hit_splates_0.dds
[CTextureManager::Shutdown] Texture not freed player_hit_splates_1.dds
[CTextureManager::Shutdown] Texture not freed player_hit_splates_2.dds
[CTextureManager::Shutdown] Texture not freed player_hit_splates_3.dds
[CTextureManager::Shutdown] Texture not freed player_shoot_indicator.dds
[CTextureManager::Shutdown] Texture not freed prisonbreak_screen.dds
[CTextureManager::Shutdown] Texture not freed prisonbreak_screen2.dds
[CTextureManager::Shutdown] Texture not freed prisonbreak_screen3.dds
[CTextureManager::Shutdown] Texture not freed rain_drop.dds
[CTextureManager::Shutdown] Texture not freed rebelhideout_screen.dds
[CTextureManager::Shutdown] Texture not freed rebelhideout_screen2.dds
[CTextureManager::Shutdown] Texture not freed rebelhideout_screen3.dds
[CTextureManager::Shutdown] Texture not freed red.dds
[CTextureManager::Shutdown] Texture not freed scope_pp_glass.dds
[CTextureManager::Shutdown] Texture not freed scope_pp_noise.dds
[CTextureManager::Shutdown] Texture not freed sun_rays_mask.dds
[CTextureManager::Shutdown] Texture not freed typodermic_24.dds
[CTextureManager::Shutdown] Texture not freed typodermic_36.dds
[CTextureManager::Shutdown] Texture not freed villaattack_screen.dds
[CTextureManager::Shutdown] Texture not freed villaattack_screen2.dds
[CTextureManager::Shutdown] Texture not freed villaattack_screen3.dds
[CTextureManager::Shutdown] Texture not freed villagedefend_screen.dds
[CTextureManager::Shutdown] Texture not freed villagedefend_screen2.dds
[CTextureManager::Shutdown] Texture not freed villagedefend_screen3.dds
[CTextureManager::Shutdown] Texture not freed water_drop_splate_0.dds
[CTextureManager::Shutdown] Texture not freed weaponstransport_screen.dds
[CTextureManager::Shutdown] Texture not freed weaponstransport_screen2.dds
[CTextureManager::Shutdown] Texture not freed weaponstransport_screen3.dds
[CTextureManager::Shutdown] Texture not freed white.dds
WARNING [~CSurfaceManager] Num nondeleted surfaces 1013
WARNING [~CSurfaceManager] Num nondeleted vertex buffers 88
VarScripted unloaded: varlist.scr!
D3D device released, application has 296 outstanding reference(s)
D3D released, application has 1 outstanding reference(s)
